Hi, I'm Bea (she/her)!✨
When people ask me about myself as a professional, I tell them I have 5 main interests:
💬 Linguistics & Languages: My home field! I have an MA (Hons) degree in Linguistics from the University of Aberdeen
♿️ Accessibility & Disability: I am a disabled person and accessibility consultant, notably for Disabled Students UK
🎮 Games: From video games to TTRPGs to LARP! I recently worked on the GAME-ER project at Abertay University
🍑 Sex Education & Sexuality Studies: Especially consent/relationship education! I co-designed The Amazing Sex Scene Rewrite
✍️ Creative Writing: I implemented a case study for Trent Hergenrader and Steven Slota's book The Worldbuilding Workshop
I am an awardee of the Abertay Futures Scholarship, pursuing an MPhil in Game Studies about how consent is perceived and applied in analogue roleplaying games that pertain to intimacy, romance and/or sexuality.
I was an IGDA Foundation Virtual Exchange 2023 Program Grantee as part of the Scholars cohort. I'm always looking for new experiences in games accessibility, localisation, production, ethical and accessible design, and games user research.
I have a demonstrated history of varied research and production, and a love for getting into situations where I can make stuff happen. I love projects, research, intentional design, creative practice, and genuine human connection (my favourite Cards Against Humanity card).
Project Highlights (find other projects here)
I was contracted by Strange Scaffold LLC as a Sensitivity Consultant for CLICKOLDING, advising on themes of disability and suggestive language to help create an atmospheric dark incremental narrative game. The game was funded by Outersloth, and received praise from Polygon, WIRED, and Rock Paper Shotgun, among others.
Supported organisation and delivery of a large-scale end-of-project dissemination event for Abertay University’s InGAME International project about collaboration between British and Chinese game industries
Attracted over 70 attendees including those from Hyper Luminal Games, Biome Collective, and Konglomerate Games
Liaised with event co-hosts Dundee Contemporary Arts & HubWorld Scotland
Coordinated organisation of programme and event production, managing schedules, speakers, and locations whilst working with the wider project team
Analysed focus group data from local game studio Pocket Sized Hands to inform their contribution to the end-of-project output videos
Was awarded a fully funded place on Disabled Students UK's inaugural consultant training course
Drafted and shot a video about how to support students who stammer in Higher Education for DSUK's Access Insights newsletter, subscribed to by universities such as University College London, University of Exeter, and University of Essex
DSUK was selected for the Shaw Trust’s Disability Power 100 list for the second year in a row in 2022