Concentration in User Experience Design
Graduated Summa Cum Laude - Final GPA: 3.97/4.0
Minor in Computer and Information Science – Game Design
Graduated Summa Cum Laude - Final GPA: 3.8/4.0
Unity, Unreal Engine, SteamVR, Oculus, HTC Vive, C, C++, C#, Python, Java, HTML, CSS, Adobe XD, Adobe Photoshop, Adobe Dreamweaver, MATLAB, Maya, Blender, Figma, SolidWorks, CATIA, AutoCAD, Tableau, Microsoft Office Suite.
Bilingual – Native Fluency in English & Arabic, can read Japanese
Sep 2019 - May 2022
Graduate Student Researcher
University of Michigan
Virtual Reality (VR) Bicycle Simulator
Created a Virtual Reality cycling environment in Unity to inform autonomous driving research and increase cycling safety education.
HCDE Master’s Thesis was written on this topic, detailing the research and development of the simulation.
UM-Toyota Research Institute - CARLA Project
Simulated test scenarios of bicyclist behavior in Unreal Engine 4 for autonomous use in Carla, a software developed for autonomous driving research.
VR Curriculum for community-based K-12 Education
Created VR environments in Unity3D using C# and GoPro videos for use on the Oculus Go.
Aim of the project is to help K-12 students with disabilities to develop life skills in a safe virtual environment.
M-Cubed Programmer – Game Design: "Collect/Connect"
Used Unity and C# to update game functionality, appearance, and revamp existing user interface.
Helped connect new collection database to updated game after feedback from project faculty.
Sep 2021 - May 2022
Graduate Student Instructor
University of Michigan
Provided instruction and grading support for Master-level classes in the Human Centered Design & Engineering department - Human Factors & Ergonomics (HCDE 501) and Foundations of HCDE (HCDE 510).
May 2018 - Aug 2018
Engineering Intern
Ford Motor Company - Product Development
Summer Internship in Design Technical Operations
Intern Impact Project:
- Developed VR Simulation of ingress and securement in an intern-designed vehicle, using Unity & Steam VR for the HTC Vive Headset.
- Established project foundation with research, regulation databases (FMVSS, ECE), benchmarking, & packaging.
Authored departmental educational and reference materials
Supported development of cost saving modularity study with CATIA assemblies, using TCE and Vis Mockup.
May 2016 - Aug 2016
Engineering Co-op
Toyota Technical Center - Body Design
Summer Internship in Body Design - Upper Body, Shell, and Exterior
Studied and developed change to upper absorber shape to solve light reflection problem in grill.
Value Analysis (VA): studied part data to determine the best way to reduce costs – saved almost $625,000/year.
Prepared CAD drawing and 3D part adjustments per engineering design requests.
Hamad, A., & Jia, B. (2022). How virtual reality technology has changed our lives: An overview of the current and potential applications and limitations. International Journal of Environmental Research and Public Health, 19(18). doi.org/10.3390/ijerph191811278
Hamad, A. (2021). Two Wheelistic: Development of a High-Fidelity Virtual Reality Cycling Simulator for Transportation Safety Research (Master’s thesis). University of Michigan - Dearborn. dx.doi.org/10.7302/1035.
Feng, F., & Hamad, A. (2021). Development of a High Fidelity Virtual Reality Cycling Simulator for Road Safety Education and Research. Transportation Research Board (TRB) 2021 Annual Meeting.