Unimata Law Overview
With the Unimata as an organisation growing every day, it's no surprise that bad actors appear every now and then. Not only that, but with the sheer amount of land the Unimata cover, other than splitting the Mudlands up into districts, a way to keep peace and order is through the law. Equality is one of the main aspects to the Unimata, so giving members equal opportunities and rights is very important. Everyone that joins the Unimata is given a small handbook version of all the laws. Members are expected to follow them and to out the outlaws that break them. The following page will detail the important pieces of legislation the Sovereign has passed in order to upkeep core Unimata values. It will be updated regularly when any new laws / ammendments to laws happen. This page also contains a bit of background on how the Unimata make law and their own law enforcement roles to help keep the peace.
The Law-Making Procedure
The way that laws are made within the Unimata has changed throughout its history. In the early days of the faction, pieces of legislation that were passed during the 2162's were usually rushed and made effective immediately, similar to that of a dictatorship. Compared to the present day, between 2163-2164, where laws take longer to pass but go through a democratic process. The reason for this difference is because after the Loyalist-Reformist war ended, the remaining Loyalist leaders needed to calm the masses and put into effect what the Unimata stood for. So laws like the Unification Act 2162 were drafted by Loyalist commanders and made straight into law. This had its problems, but it in the eyes of Loyalist leaders it was necessary to stop a Reformist uprising. Since this method was not inclusive, once peace had settled down within the faction, Loyalist leaders preformed a U-turn and reformed the way laws were passed. Ever since this change, the laws that came after 2162 followed this process and it is still used in modern times. That process is as follows:
Grey Announcement
- Commissars and Convocationers of the Unimata make an announcement to everyone they are looking for new ideas that can be turned into law that aren't already present. Individuals then send their proposal to Unimata officials.
Grey Meeting
- Once all of the proposals have been collected, Commissars and Convocationers sit down with the Sovereign and they have a meeting about what could potentially become new law. A couple of new ideas are settled on which are then ready to be turned into law.
Red Meeting
- Commissars and Conovcationers have a secondary meeting between themselves with the chosen proposals that need to be made into law. They spend hours drafting up a piece of legislation for the Unimata.
Red Announcement
- Commissars and Convocationers send a draft of the new legislation to the Sovereign and all members of the Unimata. This is time for Unimata officials to gather feedback about the new piece of legislation and to amend things that need changing.
Green Meeting
- Any amendments that need to be made are done by Unimata officials. They then have another meeting with the Sovereign who looks over the new amended piece of legislation. If the Sovereign disagrees with the changes, that law is sent back to be revised. If the Sovereign agrees with the changes, it moves on to the final step.
Sovereign Assent
- The present Sovereign signs off the act and it becomes effective 72 hours after the it is signed. An announcement is then made by the Sovereign informing the faction of the upcoming changes to the law.
Law Enforcement
With laws put in place to keep the peace, no matter which society it is there are bound to be those who dare break them. The Unimata have acknowledged this and deal with the problem of troublemakers through their own law enforcement groups. There is a select process on how a droid branches off from the main Unimata roles to become part of Dove's Oasis law enforcement. This process is rather simple. It involves a mental and physical examination by high ranking Unimata officials, followed by a live action scenario where candidates need to successfully navigate their way through a problem and come to the winning solution. Those who successfully pass then go on to join the Unimata's law enforcement, where they are constantly stationed within the Oasis keeping the peace.
The following are the law enforcement roles:
[SR] Knight
- The standard officer. Armed with basic law enforcement tools such as handcuffs and tasers, a Knight's job is to be the law's boots on the ground. They are the ones that who catch criminals in the act and detain them. Knights do not enforce any legality to a detainee, their job is to simply hold them in custody until an Arbiter arrives on scene. However, they do not have the best relationship with Arbiters as Knights view them as too soft for the law. Knights look up to Paladins and Inquisitors.
[MR] Paladin
- Paladins function similarly to Knights, because of this Knights and Paladins like working together. What makes Paladins stand out is the fact that their equipment is more heavy duty. Paladins act as riot control and back-up for Knights who need extra assistance detaining a criminal. Paladins carry items like buzzsaws and riot shields, making them a formidable foe for law-breakers. Usually when something major breaks out, Paladins will be called in mass to calm the situation. However, just like Knights they aren't able to enforce any legality to detainees. Instead, they must hold them in custody until an Arbiter arrives on scene. Just like Knights, Paladins dislike Arbiters seeing them in a similar light as Knights. Paladins look up to Inquisitors.
[HR] Inquisitor
- Inquisitors are the best of the best when it comes to law enforcement. They are veterans of the law and have experienced a lot of things on duty. Their equipment is similar to that of a Paladin, however their items generally are better quality. Unlike Paladins and Knights they are often given higher quality rifles, high-calibre sidearms and plating, alongside the basic policing tools. If an Arbiter is unavailable, an Inquisitor has express permission to forward a detainee to an Arbiter to set a date for a criminal investigation. However, if an Arbiter is present they have little legal power. Inquisitors are held on the backburner of law enforcement, sometimes being used for the Unimata's military. In extreme criminal situations, like a hostage rescue, then the experienced Inquisitors will be called in to get the job done. Inquisitors don't dislike anyone, they appreciate everyone has their own role to play when it comes to law enforcement.
[HR] Arbiter
- Unlike the roles above, Arbiters take a different approach to law enforcement. The role of an Arbiter is to act on behalf of the Sovereign as a criminal investigator. Arbiters are given special permission to conduct whatever they need to in order to complete a thorough investigation of a case. This could be like going through someone's personal belongings, accessing data logs, excreta. Arbiters also have special permission to enact immediate punishment of a criminal should the situation call for it. For example, a murderer that needs to be detained immediately without trial. Since an Arbiters role is more legal than physical, they do not have the best relationship with Knights and Paladins. An Arbiter may view a Knight or Paladin as being too rough, potentially disrupting a crime scene. They view Inquisitors similarly to the others, but have more respect for them as they tackle more dangerous tasks.
Unification Act 2162
1 - To who the Act applies:
(1) In this act, Droids, Humans, Mutants and Halfbreeds from all backgrounds are considered as "individuals" in writing.
2 - Unification of Individuals
(1) All individuals that seek refuge with the Unimata shall be granted the right to do so, subject to exceptions in sub-section 2.
(2) The following exceptions are-
(i) The individual seeking refuge has a clear intention to cause harm to another individual.
(ii) The individual has a clear intention to cause harm to the greater faction.
(iii) The individual has previously had hostile encounters with the organisation.
(iv) The individual shows clear support for the Reformist leader, Elyria.
(3) An individual need only meet one of the four exceptions laid out in sub-section 2.
(4) All individuals that successfully seek refuge within the organisation will become a recognised member of the Unimata if they wish.
3 - Failed Integration
(1) Individuals that meet the exceptions laid out in section 2, sub-section 2 will be barred from joining the faction, subject to the circumstances in section 3, sub-section 2.
(2) The following circumstances are-
(i) The individual has shown a drastic change of character.
(ii) The individual has recently assisted the faction within the last 2 weeks of their failed application.
(iii) The individual who may be a Reformist has shown devoting loyalty to the Loyalist party.
(iv) The individual has an alibi that can vouch for them being a good person.
(3) An individual must meet two of the four circumstances laid out in sub-section 2.
(4) Any individual that fails to meet the circumstances of sub-section 2 will be completely barred from joining the Unimata.
END OF STATUTE.
Dissolution of Reformists Act 2162
1 - To who the Act applies:
(1) In this act, Droids, Humans, Mutants and Halfbreeds from all backgrounds are considered as "individuals" in writing.
(2) Reformists are considered "Reformists" in writing.
(3) Loyalists are considered "Loyalists" in writing.
2 - Reformists in the Unimata
(1) All Reformists who pass their application as officially recognised members of the Unimata will be stripped of all previous Reformist belongings. Sub-section 2, indicates what items are deemed contraband
(2) The following items are classed as Reformist contraband-
(i) Reformist Logos
(ii) Reformist Banners
(iii) Reformist Uniforms
(iv) Reformist Manifestos
(v) Elyria Artifacts
(vi) Items produced by the Vipers
(3) Any Reformist who successfully obliges with the contraband search will have their Reformist history wiped and they will become a recognised Loyalist.
(4) Any Reformist that fails to oblige to the contraband search will be placed into custody and a non-negotiable search will take place. The restrictions on Loyalist authorities during the non-negotiable search is set out in sub-sections 5 and 6.
(5) During the non-negotiable search, Loyalist authorities have the right to-
(i) Destroy Reformist property in the interests of searching for contraband.
(ii) Interrogate any individual that may be close to the Reformist.
(iii) Search through the Reformists memory bank for hints to where contraband may be.
(iv) Use reasonable physical force against the Reformist if they continue to be non-compliant.
(6) During the non-negotiable search, Loyalist authorities do not have the right to-
(i) Use physical violence that is deemed unnecessary and unreasonable to both Reformists and individuals.
(ii) Cause mental anguish to the Reformist while in use of a memory search.
(iii) Force other individuals being interrogated to give answers.
(iv) Cause major damage to property that forces the Reformist to find shelter elsewhere.
3 - Reformists outside of the Unimata
(1) Any Reformist that is encountered outside of the Unimata is kill on sight, subject to the exceptions in section 3, sub-section 2.
(2) The exceptions are-
(i) Reformists that show themselves to be non-hostile to Loyalist forces.
(ii)Â Reformists that are no longer apart of the Reformist party.
(iii) Reformists that have worked with the Unimata but do not wish to join.
END OF STATUTE.
Abolishment of Derogatory Terms Act 2163
1 - To who the Act applies:
(1) In this act, Droids, Humans, Mutants and Halfbreeds from all backgrounds are considered as "individuals" in writing.
2 - Derogatory Terms
(1) All individuals have the right not to be insulted because of their race.
(2) All individual have the right not to be spoken about in a way that may cause damage to their reputation.
3 - Racism
(1) An individual is racist when they use any method of hostile communication or physical violence against another individual because of their race. Sub-section 2 sets out the circumstances when an individual could be deemed racist.
(2) The circumstances are-
(i) Through use of hostile or violent terms directed at an individuals race.
(ii) Through use of physical violence against an individual because of their race.
(iii) Through planning events of either hostile communication or physical violence because of their race.
(iv) Through refusing service to someone because of their race.
(3) An individual need only meet one of the circumstances set out in sub-section 2 to be liable for being racist.
(4) Should an individual be found guilty of racism, it is up to the victims discretion as to what the offenders punishment should be. Sub-section 5 lays out some of the possible punishments for being racist. It should be noted that the more serious an offence is, the more intense the punishment will be.
(5) The punishments for committing an offence of racism are, but not limited to-
(i) A fine of up to $10 Northern Dollars.
(ii) Up to a maximum of 65 hours unpaid Unimata service.
(iii) Jail time up to a maximum of a week.
4 - Slander
(1) An individual slanders another when they use hostile verbal communication or malicious physical acts in order to cause serious damage to their reputation. Sub-section 2 sets out the circumstances when an individual may be committing slander.
(2) The circumstances are-
(i) Through spreading misguided information.
(ii) Through sharing private documents and messages.
(iii) Through committing self harm and blaming it on another.
(iv) Through fabricating evidence to frame another.
(3) An individual need only meet one of the circumstances set out in sub-section 2 to be liable for committing slander.
(4) Should an individual be found guilty of committing slander, it is up to the victims discretion as to what the offenders punishment should be. Sub-section 5 lays out some of the possible punishments for committing slander. It should be noted that the more serious an offence is, the more intense the punishment should be.
(5) The punishments for committing an offence of slander are, but not limited to-
(i) A fine of up to $25 Northern Dollars.
(ii) Up to a maximum of 80 hours unpaid Unimata service.
(iii) Jail time up to a maximum of a week and a half.
END OF STATUTE.
Physical Injury Act 2163
1 - To who the Act applies:
(1) In this act, Droids, Humans, Mutants and Halfbreeds from all backgrounds are considered as "individuals" in writing.
2 - Physical Injury
(1) A 'minor' physical injury is one that does not cause gross damage to any individual. It is an injury that can naturally heal within a few weeks. Sub-section 2 lays out examples of what minor injury could look like.
(2) The following are, but not limited to, injuries that are classed as 'minor'-
(i) Scratches, cuts, bruising to the first layer of the skin.
(ii) Dents and scratches to the outer-shell layer of a chassis.
(iii) Small bone fractures.
(iv) Disjointed prosthetics.
(3) A 'gross' physical injury is one that either pierces both layers of the skin or cuts through the plastic and metal layers of a chassis. It is an injury which could take up to months to fully heal, or is costly for repair. Sub-section 4 lays out examples of what gross injury could look like.
(4) The following are, but not limited to, injuries that are classed as 'gross'-
(i) Broken limbs.
(ii) Chassis parts completely severed.
(iii) Wounding piercing muscle tissue.
(iv) Permanent loss of one of the 5 senses.
3 - Punishment
(1) Any individual that commits the criminal act of physical injury is subject to punishment. Depending on the category of physical injury, minor or gross, will determine the possible sentence outcomes. Sub-section 2 and 3 of this section will cover punishments.
(2) The following are the punishments an individual may recieve by committing the act of minor physical injury-
(i) A fine of up to $35 Northern Dollars.
(ii) Requirement to pay for half of the victims medical bills.
(iii) Up to a maximum of 120 hours unpaid Unimata service.
(iv) Jail time up to a maximum of 1 month.
(3) The following are the punishments an individual may recieve by committing the act of gross physical injury-
(i) A fine of up to $75 Northen Dollars.
(ii) Requirement to pay for the full amount of victims medical bills.
(iii) Up to a maximum of 180 hours unpaid Unimata service.
(iv) Jail time of up to a maximum of 1 year.
(v) Droid scan to remove faulty code.
END OF STATUTE.
Murder Act 2163
1 - To who the Act applies:
(1) In this act, Droids, Humans, Mutants and Halfbreeds from all backgrounds are considered as "individuals" in writing, unless specifically stated otherwise.
2 - Murder
(1) For an individual who is organic (Human, Mutant, Halfbreed), murder occurs when an individual conducts a physical act so gross that causes the brain to stop sending signals to the rest of the body of another individual.
(2) For an individual who is robotic (Droids), murder occurs when an individual conducts a physical act so gross that ceases the function of an artificial intelligence of another individual.
3 - Exceptions
(1) There are following circumstances in which an individual who conducts murder does so legally. The following circumstances are set out in sub-section 2.
(2) The following circumstances in which an individual conducts a legal murder are-
(i) Killing an enemy of the Unimata.
(ii) Killing an individual lawfully sentenced to death.
(iii) Killing an individual in self-defence.
4 - Punishment
(1) Any individual that conducts the criminal act of murder is subject to punishment. These punishments are set out in sub-section 2.
(2) The punishments for committing murder are, but not limited to-
(i) Life imprisonment.
(ii) Death sentence.
(iii) Seizure of all belongings.
(iv) Droid artificial intelligence reset.
(v) Tracker implant.
END OF STATUTE.
Theft, Robbery and Burglary Act 2163
1 - To who the Act applies:
(1) In this act, Droids, Humans, Mutants and Halfbreeds from all backgrounds are considered as "individuals" in writing.
2 - Theft
(1) An individual commits theft if they take any item classed as property from another individual, without a lawful agreement.
(2) Property is defined as anything real or tangible that the owner holds with value. Sub-section 3 sets out items that are property.
(3) The following are, but not limited to, items of property-
(i) Money.
(ii) Domesticated animals.
(iii) Land.
(iv) Physical objects.
(4) An individual takes property without having lawful agreement if they do so whilst the owner has no knowledge of the taking, or there is no acceptance from the owner of the taking of property.
3 - Robbery
(1) An individual commits robbery if the commit theft, but use force or cause physical injury to another in the process.
(2) Force is defined as an individual using commanding words, phrases or actions to inflict fear upon another to make them hand over property.
(3) See Physical Injury Act 2163 for physical injury.
4 - Burglary
(1) An individual commits burglary if they commit theft or robbery, in the presence of a place of residence.
(2) In the presence of a place of residence is defined as an individual being inside, outside or close-by to another individuals home.
5 - Punishments
[TBL]
END OF STATUTE.