HOMEBASE
Home sweet home.
HOMEBASE
Home sweet home.
HOMEBASE
Housing core facilities, trading, distribution, and manufacturing, HOMEBASE acts as the center of Architect operations on the Sunrise Islands. Unlike other faction locations, HOMEBASE and its facilities can be constructed, moved, upgraded, and destroyed through story events and TECHNOLOGY. Unlocking the potential of HOMEBASE is an integral part of the Architects' journey to reclamation, allowing them to remain self-sufficient, acquire better gear, recover ancient research, and domestically produce their own equipment.
The Architects' second HOMEBASE. More land leaves space for in-house production of higher-quality tech.
A massive upgrade from the Farm Estate, Northwest Point offers a number of amenities such as an assembly hall, upstairs offices, and a greater view of Lake Erie. The area also comes with additional layers of security: a fenced-off entrance fortified with tents for round-the-clock staffing, a nearby trailer for passing caravans, and an observation tower that overlooks Sunrise City's iconic suspension bridge.
While the main facility has been condemned, other passages are currently under excavation and renovation.
This not-so-secret HALO containment facility was first unearthed to the public by the Alumni, saving the Architects a lot of time that would otherwise be dedicated to a disinformation campaign denying its existence. Currently, the facility is occupied by a crew of Artificers redeveloping the bunker into something usable, along with a few Architects who insist that their psychological health can withstand living in a windowless labyrinth.
The first homebase of many, the Architects no longer reside in the modest Westside Farmhouse.
Hours after landing on the beaches of the islands, the Architects struck a deal with local tribesmen, allowing them to peacefully co-exist and share the land of the Farm Estate. However, things took a turn when the tribals were evicted after uncovering the identity of the property's real owner. The Architects no longer live at the Estate after moving to Northwest Point in early 2024.
CORE FACILITIES
Core facilities are the backbone of the Architects' infrastructural network, requiring increasing amounts of maintenance to keep them in tip-top shape. As with most other upgrades in HOMEBASE, core facilities can be temporarily shut down or destroyed by story events, base attacks, or rival factions crafty enough to target the Architects' subsystems.
HOMEBASE-III
RESIDENCE
The quality of HOMEBASE is dictated by the capability of its infrastructure. Food, water, and power is always being developed to meet growing demand. Other facilities can be used to support the use of critical assets: vehicle depots, robotics centers, automated defense systems, and landing pads will become available as the Architects progress through tier after tier.
INDUSTRY-III
BUSINESS
Invest in the Architects by constructing and optimizing fabrication centers, private services, and consumer products to generate financial capital. Capture resource deposits from the hands of those who would only use them for wasteful ambitions. Reinvest profits to turn the Architects into an economic giant, forging partnerships and churning out a surplus to fuel conflict indefinitely.
TECHNOLOGY-III
NETWORK
The Architects' must always make good use of the technology they have on hand. From smart devices to night vision goggles, getting sent the "sandbox" has never had a better connotation.
EQUIPMENT
Acquisitions include weapons, ammunition, armor, ordnance, technology, and other equipment that the Architects have at their disposal. If equipment is sold, stolen, or lost in a large quantity (i.e. a skirmish turned sideways, a rival faction torching storage, etc.) then the tier for that node is disabled and converted to a reaquisition roleplay.
ARSENAL-III
TIER I AND BELOW WEAPONS ARE ABUNDANT, WHILE TIER II WEAPONS ARE SCARCE
LOREM IPSUM
ROBOTICS-III
TIER II ROBOTICS
LOREM IPSUM
GADGETS-III
TIER II GADGETS
LOREM IPSUM