If you've never seen a card created with the intention of countering a single deck, there you go. Yuyu somehow manifested a win solely off of the desire to defeat the AI (or in his case, show him happiness) using a card that counters the entire gameplan of Griphogila Vartex.
Countering aside, Stravairina is actually pretty neat and fixes some of Jheva's problems (the rest which are kinda fixed from Jheva's other prayer dragons?)
Stravairina buffs up your Jheva, giving it Triple Drive (oh no, elemental sanctitude counters it!!) and gives Jheva 5 attacks as a deck if you have another column of Prayer Dragons or Talisman units (Vairina variants or Trickstars).
It gives Stravairina and Jheva extra power as well, ensuring consistent push. A really useful card all in all.
If you have 5 or more originalDress under the card, you actually get to retire every single rearguard and remove all their markers (Premium terror), but in general you would not minus yourself that hard to fulfil this condition.
Aparajea is insane. Straight up.
To allude to another card game, Aparajea is incredibly similar to a powerful overloaded card from another card game, getting the moniker of Blazing Equip 'Circular'. One card combo, Aparajea can literally function as the core of your engine with the other card that we will talk about, Drahas.
You can call Aparajea from your hand, discarding a single card to fetch out a Prayer Dragon from your deck. Drahas will be the target. Drahas can then retire Aparajea to call out 2 Prayer Dragons from either drop or deck, and you can call back the Aparajea that you just retired to use his skill again. With Jheva's skill you can simple toss 1 to call back your 2 cards from the drop that you just used for Aparajea's cost.
When used as an originalDress, Aparajea gives you a single draw, and also grants Resist to your outerDress, allowing them to survive targeted effects.
Drahas is yet another insane combo in a Jheva deck. Jheva thankfully requires only a single Aparajea to function, and that is pretty much thanks to Drahas' existence.
Drahas allows you to retire a unit with a single counterblast, then searching either deck or drop to call out up to 2 prayer dragons. If you retired a XOD unit for this cost, you get to draw one on top of that. So if you've already stacked an XOD unit earlier but you want the originalDress parts, Drahas is your go-to.
With the Jheva decklist, we run Grailumirror to retrieve more copies of XOD units. It's possible to run Garou Vairina for funny shenanigans and forcing your opponent to drop 8 cards to guard every rearguard Battledore effect, but for better consistency I strongly believe that Mirros Vairina is a better option to use. The deck will probably go through a greater evolution and a more consistent list as time passes, but this is likely a good list from early testing.
Galactic B-Hero Unite Dianos got a pretty massive upgrade in 2 different cards from DBT13.
Amass Darnia and Vary Capas actually provide multiple attack lines for B-Heroes players to think about, and even bump the deck's viability up from a defensive deck to a powerful and aggressive deck early on (think turn 2 Bold Saros swings and potentially 4 attacks).
B-Heroes is definitely a deck archetype to look out for post DBT13.
He's a little bit like Inlet Pulse for the B-Heroes archetype.
A 13k beatstick (18k when on Dianos), Vary Capas provides the user a way to scout cards from their hand together with this card into the Base, and also allows you to draw 1 and restand a Base at the end of your turn, letting you guard using your base once again. You can scout your Rampart Aspidas into the Base, or you can scout your Amass Darnia to push for finishing games (which we will talk about later).
Overall, pretty useful card, him being scouted in means you can call him out using a Base skill again next turn.
Frankly speaking, this card is nuts. It is an incredibly efficient and powerful card, allowing you 3 bases by your G2 turn if you have Broad Fervis and a Base card in the drop. She allows you to plut a Base card from the deck into the order zone if you have not put a Base card on your turn, meaning you can use her before you play the Base in your hand from riding into Architect Passel. That's 2 bases already. With a Base in the drop and Broad Fervis, you can achieve one more Base (albeit rested) after Fervis attacks.
But why are 3 Base orders good? If you've been rushed by your opponent, it is perfect to counter their rush back with your counterblasts. You may use Amass Darnia to swing, popping and retiring her to call a scouted card from one of your bases, allowing you an extra swing into your opponent's units or vanguard. You can keep replacing Amass as long as you have Counterblasts left, or you can call our Bold Saros if you want to go for extra power pushing (20000 Bold Saros on your G2 turn). Amass also makes it so that if you dont draw Bases you're still pretty good to go, since you get to play them from the deck.
Galactic B-Heroes have always been present, bobbing around here and there as a kind of defensive deck that has offensive options (even more so when Bold Saros was released). However, with Amass Darnia and Vary Capas, we may see the most hyperoffensive variant of B-Heroes just yet, with potentially the most number of attacks (9) you will see in Standard (provided you have the counterblast and scouted units, of course).
The Supreme Dragontree of Annihilation, Griphogila Vartex has arrived to go beyond expectations. Yes, you're looking at that right. Grade 11, who would've ever thought that we would hit Grade 11.
I never did a Griphogila deck review for BT10, mostly because there were too many funky variations possible for Griphogila. However, with the existence of Vartex, enduring for the wincon is no longer a difficult endeavour. In fact, the built-in mechanics for GriphoVartex as well as Gripho Escatologui allow it to speed up the wincon and give itself a very powerful 28k base power. Which is, a lot to hit over.
By having 10 total Hydragrums and Dragontree markers, Vartex itself gets to survive practically the hardest of hitters in the current meta. There's not a lot that it loses to, essentially.
There's not too much support existing in this current cycle apart from the set order token, though I will go over some of the more important cards that have existed in the past to make this variation of Vartex possible.
This card essentially functions as the wincon for Griphogila Vartex - well, the enabler that is.
Esperaridea is perfect for a Gripho deck since you can slap it down as a rearguard. Soul might be a teensy bit of an issue, but the restanding effect is not that needed until you hit your overTrigger turn, which becomes a lot faster with Eschatologui.
With the overTrigger turn, you can attack with 2 Esperaridea, then attack with Gripho to restand them, which restands Gripho with the DE OT. They can attack again each, before Gripho attacks, then triggering both units' skill to restand. That's a total of 8 attacks!
The Dragontree deck is probably capable of running a faster version and variation now rather than stalling out for your oT turn, and keeping pace while having strong defensive turns is the way to go for the current Griphogila deck.