Deck Review
Wear your opponent out with Blockers and Spells
Doran Gorghini is the key card in this deck. Oilmane, Oil Lord Dragon Elemental is also another important card to keep you and your creatures in the game with extra shields and the Escape ability.
What is Escape?
Escape is a destruction substitution ability that puts one of your shields to your hand in order to keep your creature in the Battle Zone.
Shields returned to your hand with the Escape ability does not activate the Shield Trigger ability.
Recommended Cards to keep in your starting hand
GAMEPLAY FLOW
· Manptulk, the Oracle is a great starting creature, with high power and only 1 mana cost, this creature will prevent most early game creatures from attacking so freely
· Having Coin of Power in the Battle Zone will help to prevent opponent’s creatures from attacking or blocking your attacks. Additionally, your opponent won’t be able to untap those creatures on his next turn, your opponent will need to wait for another turn to untap those chosen creatures. This renders your opponent’s creatures useless for 1 turn and maybe even more.
Coin of Power lets you disable your opponent's creatures whenever you play the card itself or another Tamaseed, and those creatures are unable to untap on their next turn, making them useless.
As this card doesn't state that it can only be done once per turn, feel free to cast as many of them as you want!
Watch as your opponent questions his life choices.
· With Brutula-D1 in the Battle Zone, all of your other creatures cannot leave the Battle Zone through destruction. This renders decks that rely heavily on controlling the Battle Zone through destruction abilities ineffective, they will have to destroy Brutula-D1 first before they can destroy your other creatures.
· At this point of time, your opponent should have difficulty attacking or even having his creatures stay in the Battle Zone as most of your spells and creature abilities either prevent them from untapping or returning them back to your opponent’s hand.
· Summon your high-cost creatures such as Oilmane, Oil Lord Dragon Elemental or Ella Rouge, Red Wings Elemental or even Shakedown Domeciale.
All your creatures gain the Escape ability. This allows you to keep your key creatures in the Battle Zone by putting one of your shields into your hand whenever they are destroyed either through abilities or battle.
Card Draw, Cost Reduction, Creature Removal. Everything you want and more can be found in this Creature. However, this Creature really comes online when you have 5 or more Light Creatures or Tamaseeds, activating Civil Count 5. But honestly, if your opponent lets you summon 5 Creatures without getting it of any, that's on him.
Blocker, Double Breaker, Card Draw, Creature Disable, and an ability that allows your Blocker Creatures that were unable to attack before to attack now.
Having Civil Count 3 would allow this Creature to make all your Blockers with the [Unable to attack Players] ability, ignore said ability and attack. Not only that, those Creatures also gain an extra +6000 Power and [Powered Breaker].
Balanced, as all things should be.
· With all your key cards in the Battle Zone, the game should be in your favor and your opponent will have no counter play against your high-power blockers and attackers.
You must be thinking, but what about this Creature? It's one of the highest rarity in this set, surely he must be overpowered right?
Overpowered? No.
Very Strong? Yes.
At just 4 cost, you can summon this Creature out that has a whopping 11500 Power and disables not 1 but 2 of your opponent's Creatures.
And when this card attacks, you can summon out a 5 cost or lower Creature from your hand for free. On top of that, if you have more Creatures than your opponent after summoning for free, until the start of your next turn, all of your Creatures cannot be destroyed.
DECK STRATEGIES
Control = This deck mainly focuses on controlling the pace of the game through your card abilities. Preventing your opponent from attacking and returning their creatures back to their hand is the sole focus of this deck as you slowly but surely summon your key cards to dictate the game state as you please.