I run a lot of tabletop role-playing games, generally in one-year campaigns of 4-6 players. I start with an end in mind, or at least a middle, and the fun part is how we get there. I started off with one-shots for conventions in light games like Ghostbusters, Toon, and Star Wars, and worked my way to larger themes in D&D, Pathfinder, and on to more narrative systems like Cortex Prime. Here's a selection of what I've run:
The God of Cookery (Primed by Cortex) - An Isekai Cooking Anime, in which Cooking is as interesting as Combat in other systems...
And yes, the full title is "Summoned to a Parallel Earth by the God of Cookery: Start Again Together!"
Earthdawn - The Heart of the Mountain
Bureau 13 - one party, one campaign, 5 systems before settling on one that worked...
Eberron: GI Bill
Pathfinder: Return to the Barrier Peaks
Planescape: House of the Flaxen Sparrow
Planescape: Sparrow's Flight
Planescape: Cogs of the Lawgiver
Ghostbusters
Avatar Legends
Toon
Serenity
Nothing and it is driving me bonkers...
Invisible Sun - A literally surreal game. Like, had to do research into surrealism to play it.
Retirement Goals - What happens when a bunch of D&D adventurers finally get to retire and run that little bar they've always dreamed of? Except they're dead, Petitioners, and may be a bit too powerful for the world. The missions they get summoned for are a backdrop to the interpersonal drama.
Meepo & Fumbus are Dead - an interstitial story, a version of the Kingmaker Pathfinder series, but told from the view of monsters making their own homeland. A little too on-the-nose for right now, so development is on hold.
Cosmic Encounter - my favorite board game of all time.
My LARP Resume - (almost) all the LARPs I've played since 1999.
Magischola (NWM3) - I got to be a professor of Magical Jurisprudence, teach a real class on negotiation, and generally give out plot.