Assassin's Creed - Coricancha
Niveau pour un jeu fictif, inspiré par les épisodes plus RPG de la série (Origins, Odyssey et Valhalla)
Niveau pour un jeu fictif, inspiré par les épisodes plus RPG de la série (Origins, Odyssey et Valhalla)
- Fictional game in the Assassin's Creed series
- Episode inspired by the latest releases and RPG-oriented (Origins, Odyssey, Valhalla)
- Historical period: 16th century Peru
- Unreal Engine 5.3.2
- Prototyping in Blueprint
- Stealth and assassination mission
- Inca architecture covered by a convent
- Possible climbing of the architecture
- Multiple approaches
- Avenge the death of the Inca emperor Atahualpa
- Help the Incas recover their riches
Atahualpa was the last Inca emperor.
The conquistador Francisco Pizarro captured him to demand mountains of gold in exchange for his life.
Pizarro betrayed his promise and had Atahualpa executed in Cajamarca.
The Spaniards replaced the emperor with Manco Capac II.
Manco Capac II secretly plotted a rebellion.
The player is an Inca orphaned by the Spaniards, who now serves Manco Capac II.
The Spaniards have stored the riches stolen from the Incas at Coricancha, the Temple of the Sun in Cuzco, which has been transformed into a convent.
Pizarro’s general, who killed the Inca emperor, is hiding there to take inventory and prepare to send the riches to Spain.
Manco Capac II has informed you that the key to the catacombs is hidden in a secret room within the Bishop’s office.
Using your condor ally for a bird’s-eye view, you spot the Bishop patrolling the cloister to oversee the gold crates.
You assassinate him to retrieve the key to the secret room.
In the room, you find a strange object that unlocks a passage beneath the church’s altar.
Letters and books scattered throughout the level provide clues, helping the player navigate and understand the path to the catacombs.
After passing through three rooms guarded by soldiers, you find the general. You can either fight or assassinate him.
To document my work, I went to gather some photographs and plans of the convent.
OBJECTIVES
Assassinate a target hiding in the catacombs
Step 1: Assassinate the Bishop in the middle of the cloister.
Step 2: Find the secret room opened by the key to locate the object that unlocks the catacombs.
Step 3: Open the catacombs using the found object. (Possible mini puzzle with clues in the environment)
Step 4: Explore the catacombs in search of the general.
Step 5: Assassinate or fight the general and exit toward the market.
Ground floor
Floor 1
Catacombs
Pulleys
Climbable walls
Window ledges
Hanging ropes
Beams
Guard patrols with swords and archers
Shortcuts through fragile walls
Multiple approaches around a discovered area
Possible attack from above
Escape, fight, or assassinate the guards upstream
Locked door in an office
Chest in the room
Discover the object that unlocks the entrance to the catacombs
Receptacle for the object next to the altar
Mini-game/puzzle to complete with the object
Opening of a passage beneath the altar
Guard patrols in three areas
Evade, fight, or assassinate
Assassinate or fight
A button opens a passage to the outside
I’ve added elements that enhance spatial navigation to be more true to the Assassin's Creed franchise.
To optimize the work, I used my plans directly in the game engine and organized my instance folders to work separately on each floor.