ANOUKI
Personal project on Unreal Engine 5
Personal project on Unreal Engine 5
Plateform / Puzzle
First person
9 little levels
Unreal Engine 5.3.2
Contemplative atmosphere
Solid colors, softness, ambient music
Theme de la revelation
Object activation, appearance and disappearance of other objects, linearity and exploration of spaces
Decalogue (text)
Narrative of the revelation of the Ten Commandments on Mount Sinai in the Hebrew Bible.
Chants of Seenar (video game)
A puzzle game focused on deciphering languages
Gris (video game)
A contemplative platformer game where colors are revealed as the player progresses
What remains of Edith Finch (video game)
A narrative game with effective mechanics, where the goal is to uncover the secrets of a devastated family
Game Design
Designing core mechanics based on the desired gaming experience
Level Design
Designing level navigation based on chosen mechanics and the architectural intentions of the level
Scripting in blueprint
Programming mechanics with simple systems around the basic character of Unreal.
Introduction to Pushing blocs
Large blocks to push in order to clear a passage or fill a gap
Introduction to Statues
Statues with arms in a T-pose that activate objects when two hands of the statues touch
Church inspiration
Cloister, a long large room with a big puzzle
Introduction to Orb fountain
Fountain that spawns orbs which the player automatically catches.
These orbs activate receptacles that serve as switches.
Introduction to Fog walls
Transparent wall that nullifies the possession of an orb in the player’s hands
Garden inspiration
Open areas and basins
Practice of Orb fountain
Fountain that spawns orbs which the player automatically catches.
These orbs activate receptacles that serve as switches.
Practice of Fog walls
Transparent wall that nullifies the possession of an orb in the player’s hands
Brutalist villa inspiration (Villa Arson)
Winding, courtyards
Master of all ingredients
Simple to understand but challenging to execute mini-puzzles
Short intense sequences reflecting all the levels
Each tower represents and recalls a level of the game
Towers inspiration
Petites salles pour petites séquences rapides entre chaque tours