The above infographic is based off of an article entitled "Effects of Wearable Hybrid AR/VR Learning Material on High School Students’ Situational Interest, Engagement, and Learning Performance: the Case of a Physics Laboratory Learning Environment." It is a study published in 2023 to see the effects of augmented reality and virtual reality learning tools in a high school physics laboratory. The infographic was made with Canva and the article is referenced at the bottom of the graphic. This study shows how modern technology can be worked into a classroom and be beneficial. Although new technology can be scary to try to integrate into a classroom, studies like this prove that it is possible to integrate them in a beneficial way.
This infographic is a good example of Danielson Framework element 4a "Growing and Developing Professionally." It shows how a teacher can research using peer reviewed academic journals to learn more about their field and about education as a whole. The actual use of this technology can be seen as an act of service to students, as element 4f says is important in a classroom. Certain students have different needs, and this could be a great way to help students with attention and sensory issues, keeping them engaged throughout an entire lesson. The AR and VR talked about in this article would also be a great example of a teacher practicing ISTE standard 2.6, which is "facilitator." This standard talks about how the teacher is to support and facilitate learning with technology. The ISTE standard for students this lines up with is 1.1 "empowered learner." The student is to "leverage technology" in a way beneficial for learning as the standard states. The student would be able to use this technology in a way that it has not been commonly used in the classroom.