GAME DESIGN
Gameplay design
Balancing
Map and level design in Figma
Survival system design
Scene arquitecture
Project administration (Prototype, MVP, Testing, etc)
PROGRAMMING
Deep knowledge of Unity and Unreal Engine's interface
Knowledge of C#
Gameplay, UI and Scene Management
Game optimization and design pattern structures
Basic AI creation
2D ART AND ANIMATION
Deep knowledge of Clip Studio, Photoshop and Aseprite
Medium knowledge of Adobe Illustrator, Adobe Animator, Filmora and Toonboom Harmony
Character and environment design
Use of references and moodboards
Animation basics and art style imitation
3D ART
Medium knowledge of 3DMax, Blender and ZBrush
Organic and inorganic modelling
High and low poly meshes
Character and prop modelling
Basic retopology knowledgeÂ
ORGANIZATION
Knowledge of GIT and Sourcetree
Working and communicating with other departments
Knowledge of production pipeline softwares such as HacknPlan and Trello
Documentation (GDD, ADD, 10 Page Document)
Native Spanish
C1 Level English
DRIVING LICENSE
LANGUAGES
Type B