Miss Dorothy was our approach to a more realistic kind of game. The intention was to develop a narrative that was shown through the content of the environment, props and voicelines, without including actual exposition of the lore. It was specially challenging due to the lack of time until the deadline, having to start and finish the whole project in the span of two months.
In this project, I was in charge of the level design, the events (jumpscares, interactions, voicelines, etc) and sound design.