I was asked again to make the promotional material for the 2024 Dev Dev Game Jam. We needed a poster, itch.io banner, itch.io background, and discord icon. Programs used:
Krita -- Digital Drawing
ZBrush -- 3D Sculpting
Blender-- 3D Modeling & Rendering
Substance Painter -- Texturing & Baking
Photoshop -- Typography & Effects
Skull credit: TurboSquid.com
This environment and situation is based off the theme of the jam: "What Could Go Wrong?"
My core inspirations were Nintendo and Kristoffer Zetterstrand:
I made the character design from scratch in ZBrush. They are made up of 5 parts. The visor was made in Blender afterward. I textured them inside Substance Painter with few variations in materials. I finally rigged the character in Blender.
Because the final render would be in Blender and the style I was aiming for was minimalist, most of the material textures used world space as opposed to UV space. This meant I could copy-paste and warp things easily without worrying about UVs.
Most of the modeling found here can be explained with the proportional editing tool in Blender, one of my favorite tools ever. It allows you to effect multiple vertices over a set distance at a receding strength. This allowed me to make the flower character super quickly by just bending and stretching symmetrical parts of the base mesh then remeshing the result.
The vines were created from extruding vertices into curved lines, converting those lines into curves, extruding the curves, converting the curve back into a mesh, then subdividing and smoothing the result. The spikes were made from the hair particle modifier.