A Framework for Studying Disruption Innovation
Essential Question:
How do Innovations Disrupt?
California K-12 CS Standards
9-12.IC.23 Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
9-12.IC.24 Identify impacts of bias and equity deficit on design and implementation of computational artifacts and apply appropriate processes for evaluating issues of bias.
AI4K12 Big Ideas in AI
9-12.Impact 5-A-i Explain how use of AI systems has led to disparate impacts on different groups.
9-12.Impact 5-B-i Explain the kinds of debates that might arise as AI technology continues to evolve and is further woven into our culture.
Structure of Learning Activity
For the 2 large projects specified, each is designed to take roughly one school week with the following structure:
Guiding Artifact (0.5 to 2 hours) - exposing students to a specific example from history to help them recognize the disruptive aspect of a given innovation in context.
Independent Work (4 hours) - students decide upon their topic, do research, and create a paper.
Moccasin Walk (1 or more hours) - students move around the room reading the papers of others to gain greater perspective.
The Framework itself can be applied as a way for the class to analyze anything with innovation. Once students get used to using it, it won't necessarily add time to discussion so much as just provide the students a go-to-focus.
Materials
Lesson Plans, Assignment Specifications, Student Work and Other Resources shared on Google Drive!