We have created and designed a unique activity book for youth 10+ experiencing violence at home. Designed to advance overall intervention strategies, this resource engages youth in activities that encourage the utmost amount of creativity, while also reinforcing safety planning, and developing coping mechanisms.
We took a look at how restaurants were affected during the pandemic, and were surprised to find that COVID wasn't necessarily the biggest problem. Delivery services can have a severely harmful effect! We decided to develop a local delivery service on more sustainable terms.
The aim of this video is to educate others that not all video games are terrible. Minecraft has educational and skill-building aspects whether you play the original game or the education edition available in classrooms. Therefore, playing Minecraft could have educational benefits for an individual on the autism spectrum.
LGBTQ+ couples often face significant stigma and discrimination during the process of adoption. Our goal with this project is to represent the experiences of same-sex adoption through the creation of a children's storybook.
In our video we will be discussing our research on how technology can be used as a tool to support women experiencing violence. We created an application called SafeSpace that offers a new way for women to access violence against women (VAW) services in a safe and discreet way.
This video project discusses how games are able to create suspense through narrative, world building, and sound design. By taking a deeper look at the characteristics within games that involve suspense as well as interactivity in games we are able to identify the contributing factors to suspense and better understand them and their effects on games.
“Mitigating Toxic Behaviour in Overwatch” is an autoethnographic study of disruptive player behaviour in the video game Overwatch. The project outcome is a design for a new player tutorial system that can help to mitigate frustrations and frictions that can contribute to toxic behaviour in online multiplayer games.
Content warning for references to misogyny, suicide, and threats of sexual violence.
We outline our User Experience Design research project from the research phase to a final solution prototype. Our solution called Lawbee is a web-based platform created to aid tenants in learning their rights and becoming more confident in interactions with their landlords.
An examination of Doki Doki Literature Club’s unique dismantling of video games and the expectations they bring, through its use of genre and medium assumption subversion.
Content warning for explicit language, explicit depictions of suicide, and imagery featuring blood, gore, and death.
"Star's Christmas Wish" is a story designed to tell children ages seven and below about sibling separation in the child welfare system.