This project explores how feelings of horror are developed in the survival horror video game subgenre by analyzing the compositional elements and secondary emotions that they create in order to immerse the player narratively to develop a greater sense of fear.
This project analyzes how David Bowie fits within Roy Shuker's criteria of an authentic artist. This analysis demonstrates the importance of studying music through a cultural lens.
This video is about the creation of an app named ShopSafe that is designed to help avoid long lines and remain COVID safe in this new version of our daily lives.
Loneliness can have effects on the brain that influence the development of psychological disorders. However, psychological disorders can also lead to social withdrawal, and perceived social isolation. This video discusses both perspectives, particularly how loneliness relates to mental health.
This project is about "Le Bestia" an arts-based methods painting. The focal point of this artwork is La Bestia or The Beast, which is the name of the train which many migrants use to travel from Central America to the USA; this painting has numerous elements included which will be discussed in this video.
This video discusses Scott Joplin's only opera, Treemonisha, and why he wrote it while analyzing how it challenges societal and operatic norms for black culture.
This presentation looks at the creation of a graphic novel following a teenage girl struggling with an eating disorder. Throughout the presentation, the graphic novel is recited; a further explanation of the creation process is introduced and insights into the author's opinions on eating disorders.
In a world where creativity and artistry are often looked down upon, it is important to understand the impact music can have on the brain. Through inclusive music programs, we can change the world. Here's how.
Ludonarrative Dissonance is when a video game's gameplay contradicts or goes against the narrative's story. Often, Ludonarrative Dissonance's occurrence is seen as unfavourable by players and critics because it often breaks the immersion of the game. However, in the RPG Maker game, The Witch's House, Ludonarrative Dissonance is used in such a skillful way, it enhances the experience.
Through a simple board game of life, you learn how heterosexual privilege is deeper than it seems. Heterosexual privilege allows individuals to be withheld from specific experiences in comparison to individuals who identify with the LGBTQ+ community.
In this project, we explore the innovations of psychological horror in video games over the last two decades. Through the use of Freudian techniques, developers are coming up with creative ways to apply psychoanalytic theory, transforming video games into immersive performances.