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Virtual reality, 3D visualization, and serious games are transforming the way people learn, train, and engage with complex problems. The theme “Virtual Worlds, Real Impact: VR/3D & Serious Games” focuses on creating immersive environments that extend human understanding beyond the classroom, workplace, or laboratory.
Projects may include VR training modules, 3D models for science and engineering, or games designed to teach and inspire. Students discover how interactive digital experiences can be more than entertainment—serving as powerful tools for education, healthcare, cultural preservation, and social change.
CASTUERAS, Carl Edrian P., BSCS 2015 cum laude
Collaborative Blender 3D modeling environment
FLORES, Demsen S., BSCS 2007
3D indoor visualization
JAEN, Kendall Jeane G., MSCS 2020
Design and implementation of a graph-based database system for virtual reality applications
JUNI, Andro I., BSCS 2011
Photo-realistic interactive cake designer
LAGGUI, Lordwin G., BSCS 2020
ViRTouA - UPLB MNH: A virtual reality tour application of the UPLB Museum of Natural History
LOPEZ, Julie Ann I., BSCS 2014
3D avatar-based virtual worlds for PhySci: Creation and evaluation for virtual meetings
ORIAS, Darius M., BSCS 2017 cum laude
Serious game as teaching material: Raising awareness about the Philippine forest
RELANO, Julieanne Paulene M., BSCS 2014
3D virtual classroom environment of the Biological Sciences Building using Open Wonderland
RIVERA, Marcelo V., MIT 2013
Student perception in a 3D avatar-based virtual environment
ROMAS, Kevin Lawrence G., BSCS 2014
A 3D virtual environment of the UPLB Campus using Open Wonderland (OWL)
ROQUE, Edrian F., BSCS 2014
Chess-playing system using actual chess board recognition
SIMBAHAN, Jonathan F., BSCS 2012 (with Vaño, Brian T.)
A framework for stereoscopic 3D surround display
VALDEZ, Nestor R., MIT 2013
Student performance in a 3D avatar-based virtual environment
VAÑO, Brian T., BSCS 2012 (with Simbahan, Jonathan F.)
A framework for stereoscopic 3D surround display
Students are invited to bring their creativity and technical skills into this theme by developing VR experiences, 3D simulations, or serious games that go beyond entertainment. Whether one's interest is in coding, storytelling, design, or user research, the student's contributions can shape digital platforms that teach, heal, inspire, or protect. By joining this theme, the student helps prove that virtual worlds, when thoughtfully designed, can have very real impacts on communities and society.
Read more Student Research Themes:
AgriTech A.I. | Crowd in the Machine | Virtual Worlds, Real Impact | Bio+Health AI | Mining Meaning | Code, Trust & Security | Robots with a Human Touch
Parallel & Distributed Systems | Sensors, Localization & Smart Sensing | Connected Worlds | Systems in Action | Learning by Code | Thinking Machines | Emerging Technologies & Ideas
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