Textrues and Shaders
Trimmable & Tileable
Trimmable & Tileable
Tileable means the texture repeats in four ways and trimmable means that the texture repeats in two ways. With floor tiles, modular assets, and props in the environment, I create trimmable and tileable textures to allow a scalable environment.
Shaders
Shaders
Shader of grass, with procedural noise map wind to allow a more natural view.
Using a noise map to control vertex positions for wind movement and vertex paint to allow for procedural color variations.