Textrues and Shaders

Trimmable & Tileable

Tileable means the texture repeats in four ways and trimmable means that the texture repeats in two ways. With floor tiles, modular assets, and props in the environment, I create trimmable and tileable textures to allow a scalable environment.

Shaders

Shader of grass, with procedural noise map wind to allow a more natural view. 

Using a noise map to control vertex positions for wind movement and vertex paint to allow for procedural color variations.