Students have been exposed to figurative language for several years. In 5th grade, we really work towards mastering figurative language. Students need practice time to review and apply what they have learned.
In this lesson, students will review figurative language as a class (Doodle Notes), then play an individual game to deepen their knowledge (Quizlet). They will then play a game (Jeopardy) as a class, in teams, to help support those who may still be struggling with understanding some of the types of figurative language. Finally, students will compete on an individual basis in a class game (Kahoot) to show their mastery of figurative language.
Language Arts, 5th Grade
Students will be able to correctly identify what type of figurative language a sentence is.
To review the different types of figurative language, as a class, students will complete Doodle Notes: Figurative Language (I have purchased this resource, but due to copyright laws, I cannot post the full resource for the public).
Once students have reviewed figurative language as a class, students work individually to review the different types of figurative language. They will log onto their Chromebooks, access the website Quizlet, and choose (Miller, 2017) to play either Gravity or Matching game.
In this activity, students will team up to play the game Jeopardy to practice their skills with identifying different figurative language. Students will be broken up into teams (depending on class size). Each team will work together to choose the category and point value, then come up with the question for the answer on the board.
After students have had a chance to review the different types of figurative language, students will play a Kahoot game with the class. In this Kahoot game, students will race to beat their friends by identifying the figurative language sentence correctly, in the fastest time. Answers are displayed in a graph, allowing the teacher will stop to review the answers and address any misconceptions. The game lists the top players and their total points after each question. At the end of the game, it highlights the top 3 players.
Miller, A. (2017, February 7). What's a Gamer Brain and How Can We Harness It in Class? https://www.edutopia.org/article/what-is-gamer-brain-how-harness-class-andrew-miller