Scifi map description

Here are some pictures of the scifi map on mobile.

The player's position is represented with a white sphere. The sphere is leaving a trail behind as it moves forward.

Waters have an animated material on them and are shown in their real world shape. The buildings have a uniform height.

Instead of having different colored cells for different terrain types, the UI on top shows the contents of the cell of the players location.

In the right hand corner it also shows the real world weather and time, since there is no night and day animation or weather particles.

A post process volume creates the bloom (please not that this will only appear with Vulkan preview being turned on).

This is how the point of interests are visualized. When they are outside of the player's range the player only sees a beam signalling that there is a spot of importance.

When the beam is within the player's interaction radius the model pops up. By clicking on it a widget appears with information about the spot.

In this map there are three POI types: a static red one for supermarkets, a static pink one for restaurants and a dynamic yellow one for beauty services at noon.

It is also possible to have dynamic POIs for more complex states by combining different conditions (like weather, time, specific locations and so on).