BreakOut EDU

About

Breakout or Escape Rooms are popular group activities. These opportunities are a neat way to activate critical thinking, working collaboratively, and "real-life" problem solving. Breakout EDU takes the appeal of the “escape room,” and transforms it for classroom use. Instead of a locked room, teams must figure out how to navigate an assortment of hasps, locks, invisible-ink pens to get inside a tightly locked box. Teachers build lessons around students’ desperate need to get into that box.

And now explore Digital Breakouts with the use of Google Tools. Using Google Forms and Sites, create a digital version of a BreakOut. Participants have to identify clues, eliminate red herrings, and solve problems to crack all the “locks”.

How it works


  1. Following instructions provided in the Breakout Challenge, the teacher sets up the classroom (hiding keys, boxes, inserting required mystery items, lock set up, print and insert End of Game signs in last big box).

  2. The teacher invites the players into the classroom and introduces the story, explains the rules (Tips of Success), notes what part of the classroom is out of bounds and answers any questions.

  3. Students have a fixed amount of time (put up the timer, most games take 45 minutes). They will solve a series of challenges, riddles, and mysteries in order to “break out”. Each game is designed so that players are immersed in the experience and are racing against the clock to break out before time expires.

  4. The teacher reviews how the team(s) did and reveals what they may have missed if they were unable to solve the puzzle mysteries and breakout. Each team takes a picture with the failure or success signs.


NOTE: Before starting a new game AND returning a BreakoutEDU box, please zero out ALL number locks, write down the word for the word lock and if you have a directional lock, please write down ALL lock directions. This helps keep track of how the locks were used by the previous person.