Drawing Tutorials
Intro
In order to best communicate our ideas efficiently, we honed in on our sketching skills. The ability to accurately sketch and plan out ideas is essential to the engineering and design process. Engineers should be able to clearly and concisely portray ideas in simple and complex forms from multiple view points.
Over the course of our first semester, we completed a variety of different drawing tutorials in order to develop our skills. To complete these tutorials we followed along with the video drawings and took notes on key points. The focus was less on artistic ability and emphasized the geometry aspects of art.
At the end of some of the tutorials, there were challenges that gave us the opportunity to exercise our skills. They usually focused on our ability to create realistic and accurate three dimensional shapes. We would usually be given a description of what to drawn and then shown a solution at the end.
Context
Orthographic - a three-dimensional object using several two-dimensional views of the object
Isometric - a form of 3D drawing, which is set out using 30-degree angles
Vertice - each angular point of a polygon, polyhedron, or other figure
Arc - a part of the circumference of a circle or another curve
Curve - a line or outline which gradually deviates from being straight for some or all of its length
One-Point Perspective - the drawing has a single vanishing point
Two-Point Perspective - lines that converge on two vanishing points
Reflection
A lot of the drawing tutorials are simply drawing basics. Shading, perspective, vanishing point, etc. all things you learn in the mandatory level 1 Art and Design class, were the premise of these videos. The only distinction is the real world application; rather than using these skills to make beautiful art, we are using them to create real world products and designs.