How did adjusting the time configuration affect your animation?
It allowed me to make it so that since the animation was moving at 15 frames per second, 74 frames would make the animation last 5 seconds. The reason it isn't 75 frames is because the 0 frame also counts.
What challenges did you face when keyframing the different transformations?
The only challenge that I fixed was pressing the set keyframe button instead of the plus button, after I already selected the set keyframe button. Other than that everything was extremely easy.
How did the frame rate (15 fps) impact the smoothness of your animation?
15 Frames is not that smooth. If I moved the framerate up, the result would have been a much smoother animation.
Which animation mode did you use and why did you select it?
I used the Set Key animation mode. The reason I did this was because I find it more easy to use than Auto.
How does this exercise relate to animation techniques used in game design?
It gives us a very simple, basic, overview of how to animate. In Game Design, animations like this will be necessary.