As a 3D modeler, I focus on pinpoint accuracy with my work, making sure not to skip any important details. When I create models, my goal is for them to easily stand out in an environment. I want them to be seen, as well as recognized if, for example, I'm modeling an existing object or character. With my skill at manipulating primitives, creating textures, and applying modifiers, modeling is a breeze. I would like to say that I'm heavily inspired by video games when creating such models, which I grew up with, and objects or characters found in video games can be always traced to some sort of 3D modeling skill. Realistically, I just want people to look at my models or animations and take the time to appreciate the work that went into them. It always puts a smile on my face.