NextGen Work-experience
NextGen Work-experience
Intro
For this work experience project we were put into teams of 5 to create a game based on an environmental issue outlined by Ocean Generation. The game we make will be presented to Primary school students to help spread awareness. We got to decide our roles within the team, unlike the last industry challenge, I got to have a bigger role and making most of the ideas myself before they was decided in the team. We were to present our work on a Miro board and come up with a production plan. It could be any style of game that we liked, made with any game engine we liked, but it needed to have a clear message.
The roles I played apart in was; 2D concept art + research + Miro-presentation + Production schedule + one of the 2 people taking lead. Pre-Production and Production.
Pre-Production
After creating a mood board from ideas presented in the team, I began to draw trash that would be in the ocean to be collected or destroyed by the player. I took inspiration from multiple reference images to make my own design.
I've created a to-do list that will help me and my team show; what's been completed, what is being worked on and what we didn't have time to include.
This to-do list will be updated through out the week.
Monday - 24/04.
Today we planned what our game will be about and at the end we narrowed it down to two game concepts. Both concepts are 2D side scrollers as we only had a week and going 3D would take twice as much time, so it was important to go simple. I also made a mood board and I drew trash that would be added into the final game.
Production
Tuesday - 25/04
Today we chose one of the game concepts from yesterday and explained more in depth of the mechanics. My team also began to start programming as well as 3D modelling the robot to be later drawn over. I also drew two more pieces of trash that the player will shoot.
Wednesday - 26/04
After the feedback we need to focus more on getting the most important things done first then add things like sound affects after as a luxury.
"Communication between team members, spread out work load more, others need to contribute more than Leo trying to do everything"
Thursday - 27/04
Today we got together what we've made this week and implemented it into Unity. Whilst my team finished with the programming and modelling, I made another quick mood board and traced the Submarine / small robot, which was modelled by another member.
Friday - 28/04
Today I presented our work with another member of the team to NextGen during a meeting.
Unfortunately we couldn't finish the game as of time restraints and little knowledge of the engine Unity as well as programming with C#. Although we've got a screen recording of what we've done so far with our game.
Ultimately this project was enjoyable and useful for all of our team as the skills we've learnt and the feedback on Wednesday will help us in the future. Thank you for spending your time looking at our work.
Final Product
Evaluation
I feel like we understood the significance of games platforms and technologies on the development of game design within our game as it wasn't necessary to go over the top with the stile of the assets as it was meant to be a low poly game. Made on Unity 2021.
I feel like we understood the significance of age, gender and culture on game design as our game was and appropriately fits the target audience: Primary school students.
I feel like we were able to critically analyse a range of games from a game play perspective such as a multitude of 2D side-scrollers such as Jetpack Joyride; 2011, side-scrolling endless runner, action video game, created by Halfbrick Studios. As well as 2D Shoot 'em up stile games.