Creative Modelling
Creative Modelling
Task 1
First, I started with 1 cube, as the tabletop.
Then once shaped correctly I then made the legs and copied and pasted the original (Ctrl D). After that i placed the legs onto the bottom of the tabletop and then copied my design to make a chair. Once done I made a back rest (chair back) with an angle leaning backwards.
I found when making both table and chair, fairly easy as I've used CAD programs in the past so I'm familiar with it.
Task 2
After I made the first table and chair, I worked on a more accurate model by the use of the multi-Component and the tools like Multi-Cut and Extrude. First, I started with 1 cube, as the tabletop.
Then from a top view after I got the right size, I used the Multi-cut Tool (holding Ctrl) to create the size of the table legs. After that I inserted edge loops to create new faces (highlighted the squares in each corner). Then I used the Extrude component on the new faces down to create the legs.
Once done I started on the chair, I then used the same process as the table but scaled down, then I selected faces on the top of the base and extrude up to create the chair back but with an angle.
This process was a bit different than what I'm used to as only using one shape and manipulating it into a different form, is new to me as I used many shapes to make an object just like the first Task above.
After testing both ways to make a table and chair on MAYA and learning new methods/skills. I now prefer Task twos way of modelling as its faster and more accurate than Task one. However, I still am more comfortable with Task one's way but probably because my past with CAD. Although I'm keen to learn more skills like this in the future.
Task 1
First, I started by creating a basic cube primitive. Then I scaled the cube with the X, Y and Z axis to get the length of the car and the rough height of the base. After that I added in two edge loops on the cuboid using the Multi-Cut Tool (by holding Ctrl on your Keyboard). Then I Moved the 2 edge loops to where the bonnet and boot will start and where the windows and roof will be. Later I selected an edge loop by double clicking on one of the edges within the loop. Then I added new geometry and shape with the use of the Extrude tool to bring up the windows and roof from the car body. Now I had the basic shape of the car, I manipulated (move tool) the edges around the car to get a less boxy shape. After that I tried adding in more edge loops around the bonnet area and boot to get a more curved shape. I then added in another edge loop and then just selected the top edge to move up and down to create a more of a curve. After that I used the Extrude tool again by selecting the faces on either side and clicked Extrude (Ctrl+E).
Task 2
For Task 2 I tried adding some edge loops round the side of the vehicle for where the wheels will go and then I used the scale tool to pull the edges on both sides of the car out. Finally, I finished off by creating a basic cylinder shape and altered it to fit in the holes of the car. Then I copied and pasted and added them to the car.
After completing both tasks, I did struggle a bit as there was so many steps although towards the end, I did understand it better.
Task 1
First, I practiced a bit more by modeling a desk and chair, before I moved on and started making a second car. This time I felt more confident on the layout of Maya and preceded to follow the same methods as the first car I made. This time I chose a car with more of a geometric shape and less blocky as to give me more of a challenge.
Task 2
For Task 2 I added more detail/curves to the car by using the Line Tool. Once done I mirrored the one side of the car that I'm working on and then I started to work on the wheels. With the wheels complete I added some other details such as head and rear lights.
After completing both Tasks, I found Task 1 to be similar to what I did on week 2 and 3 but now I'm more confident with Maya this time. And for Task 2, there was some new techniques that I managed to pick up quite fast like the Line Tool and improving upon the Extrude Tool.
Task 1
First, I placed a cub in Maya, then I changed the Workspace to UV Editing and uploaded the already made UV map of the cube to Photoshop. After that I downloaded some images/ textures of each side of a box/ crate from the Google Classroom and placed them over the map. Once finished I exported the texture of the UV map onto the cube in Maya.
After completing this Task I now know how to us UV maps correctly by turning them into textures and exporting them onto Maya.
Task 2
For Task 2 I experimented with a different shape by starting off with a cylinder and using the Extrude tool to change the shape of it and make it more curved on the side as I was tasked to make a barrel. After that I kept changing the shape until it was perfect and then I changed the Workspace to UV Editing and used a UV template so as I made my own UV map this time, I was able to distinguish the scale of each component from another. From that I uploaded the UV map of the barrel to Photoshop and used images/ textures from the internet and placed them over the map to then which I exported the texture of the UV map onto the barrel in Maya.
After completing this Task, I feel as if I've built upon my knowledge of UV mapping from the first Task and I now know how to create my own map and when to use UV templates.
Now I have completed both Tasks I will use the skills I have learnt to in the future create more improved models with textures included.
After completing this Task, I feel more confident with UV mapping the more I practice it. As this time I didn't learn any new techniques but by practicing it's increased my confidence with both Maya and Photoshop.
Task 1
First, I imported a free image plane and uploaded an image of the front view of a postbox on it, followed by importing a cylinder and using the Extrude tool to change the shape of it so it matches the image. Once I got the shape correct, I made my own UV map and then I uploaded the UV map of the postbox to Photoshop and used images/ textures from the internet and placed them over the map to then which I exported the texture of the UV map onto the postbox in Maya.