Hold the power button down on the side of the headset (shown below) for a couple of seconds to power on the device. You should hear a sound and see the lenses brighten when it powers on.
Squeeze the triggers on both controllers to pair them to the headset.
Put the headset on and follow the on screen instructions, including choosing your preferred language and joining a Wifi network.
Once the initial in-headset procedure is complete, remove the headset and plug it in to charge. Any updates that are required will automatically install to the headset at this time.
If you haven't already, install the Meta Quest app to your Android or Apple phone or tablet.
Either log in to your existing Facebook or Meta account or follow the on-screen directions to set up a new account.
You will be prompted to select a headset, at which point you will select 'Quest 2.'
The app will pair to the headset. If the pairing fails, it will ask for a device code that will appear on the screen inside the headset.
The app portion of setup is complete. Continue in the headset.
Before continuing with the headset, its preferred that you have at least 50% battery charge on the headset. If the charge is lower, we recommend waiting until the battery is charged to at least 50%.
Put the headset on and adjust the straps on each side and over your head to make sure it has a snug but comfortable fit. Adjust the headset on your face until the sweet spot in the lenses are lined up with your eyes.
If the image continues to be blurry, you can remove the headset and gently hold the lens frames and pull or push them closer or further from each other to adjust the IPD. There are three distance settings to experiment with.
Back in the headset, follow the on screen instructions to sign into the same account you used on the app.
To setup your guardian, first choose either Roomscale or Stationary.
For stationary, follow these directions:
Find an area with adequate space, free of obstructions and foot traffic. Roomscale guardians measure at least 6.5 feet by 6.5 feet (2 meters by 2 meters).
Put on your Meta Quest 2 headset and pick up the controllers.
Look down to confirm the virtual grid is level with the floor. If it is hovering above the floor plane, lower a controller to the floor to adjust the height of the guardian floor grid.
Choose 'stationary boundary' and a guardian will establish around you at a short distance. This is best used for seated VR sessions.
For roomscale, follow these directions:
Find an area with adequate space, free of obstructions and foot traffic. Roomscale guardians measure at least 6.5 feet by 6.5 feet (2 meters by 2 meters).
Put on your Meta Quest 2 headset and pick up the controllers.
Look down to confirm the virtual grid is level with the floor. If it is hovering above the floor plane, lower a controller to the floor to adjust the height of the guardian floor grid.
Aim a controller at the floor and pull the trigger to draw a safe boundary around you. This will establish the guardian area.
NOTE: For either guardian scheme, if you move too close to a guardian boundary, you will see the grid wall appear, overlapping whatever VR content you are currently in. If you continue to pass your head through the boundary, assuming there's not a wall or other obstacle to collide with it, you will get a video pass through of your surroundings.
Thumbsticks (A): Found under where the user's thumbs would naturally rest on each controller, these inputs are used mostly for navigating virtual environments and scrolling content. Xalter XR Training content uses the thumbstick in a couple different ways: when pressing and holding the thumbstick down, you will get a teleport target that appears on the ground plane. You can move the target around as long as you keep the thumbstick pressed down. Upon releasing the thumbstick, you will 'teleport' to that location in virtual space. Additionally, you can tilt the thumbstick either right or left to turn in preset increments in virtual space.
Triggers (B): Found under the index finger on each controller, these buttons are used mostly as mouse click inputs. Selecting items in menus and executing many actions in virtual space is usually bound to this button. Xalter XR Training content uses the trigger in this fashion.
Grip buttons (C): Found under the middle or ring finger on each controller, these buttons are used most commonly to grab, hold, move, and turn objects in virtual space. Xalter XR Training content uses the grip button in this fashion.
Conventional buttons (D): These buttons are found near the thumbsticks and accessed with the thumb. These buttons perform various functions and are the most contextual across VR experiences. Xalter XR Training content utilizes these buttons on occasion to generate a laser pointer from the user's virtual hand.
Menu button (E): This button is inset on the lefthand controller and is typically used to bring up contextual menus for the current VR content that is being experienced. Xalter XR Training content uses this button to bring up options relevant to the current training material being experienced.
Oculus button (F): This button is inset on the righthand controller and is used to bring up the Meta Quest system menu and toolbar. This is the main way to exit out of VR content back to the main Quest home environment. Pressing and holding down the Oculus button will recenter your view in VR.