Mrs O'Hare
Head of Art & DT
Favourite Book: 📚
Fingersmith
by Sarah Waters
Miss Burchell
Favourite Book: 📚
Life of Pi
by Yann Martel
Ms Alexander
Favourite Book: 📚
The God of Small Things
by Arundhati Roy
Mrs Ellett
Favourite Book: 📚
The Boy in the Striped Pyjamas
by John Boyne
Mrs Piddock
Favourite Book: 📚
Brick Lane
by Monica Ali
Ms Postlethwaite
Headteacher
Favourite Book: 📚
Rebecca
by Daphne Du Maurier
Ms Hoyle
Favourite Book: 📚
Electronic Textiles
by W Kabacinski
Click on the image above to see the full Learning Journey
Click the image above to listen to a curriculum walkthrough.
Art at Somervale School
Through the Art curriculum at Somervale School, students are equipped with the skills and knowledge necessary to express their creativity and engage with art in diverse and meaningful ways. The Art curriculum is designed to nurture students’ creativity and artistic skills through a structured program that spans Key Stages 3 and 4. This curriculum lays a strong practical foundation in various artistic disciplines, including drawing, painting, sculpture, and printmaking. It promotes skill development and progression, preparing students for future careers in the arts while integrating traditional media with modern technology, such as photo-editing software.
The Year 7 curriculum begins with an Introduction to Art in Term 1, focusing on foundational drawing skills. Students will engage in observational drawing, tonal shading, line drawing, and mark-making. A baseline drawing test in October assesses their skills. In Term 2, the focus shifts to Colour Theory, where students learn about color mixing, blending, and harmony while studying the works of Hilma af Klint. Assessment in this unit emphasizes sketchbook work. In Terms 3 and 4, the curriculum explores Portraits, teaching students observation drawing techniques and painting with block colors, inspired by the artist Julian Opie. Assessment includes sketchbook work and a final outcome. The year concludes with a project on Animals in a Landscape in Terms 5 and 6, where students will utilize printmaking, collage, and mixed media, studying Mark Hearld's work for inspiration.
Year 8 begins with a project centered on the Mexican Day of the Dead during Terms 1 and 2, focusing on mark-making and mixed media. Students will learn to develop their ideas through the study of artist José Posada, with assessments based on sketchbook work and a final outcome. In Terms 3 and 4, the focus shifts to Architecture, where students explore mono printing and develop their ideas through the works of Steven Wiltshire. Assessment again includes sketchbook work and a final product. The year concludes with a Graffiti Lettering project in Terms 5 and 6, emphasizing color blending and grid techniques, inspired by the artist Ben Eine.
In Year 9, students start with a project on Shepard Fairey, where they develop skills in painting and mixed media. Assessments will include sketchbook work and a final outcome. The following term features a project based on Alice in Wonderland, encouraging students to design and create a diorama while learning about depth through layers, influenced by Tim Burton’s work. Finally, in Terms 5 and 6, students explore African Art, focusing on repeating patterns and color theory while researching the Adinkra symbols. Assessment includes sketchbook work and the final outcome.
Students have the option to pursue GCSE Fine Art or GCSE Photography in Year 10. The Fine Art course emphasizes drawing and painting skills, with students starting their personal coursework projects, which constitute 60% of their total marks. Photography students focus on photographic and editing techniques, also beginning their personal coursework project worth 60% of their total marks.
In Year 11, Fine Art students finalize their personal coursework projects, accounting for 60% of their overall marks, and prepare for an externally set exam worth 40%. Similarly, Photography students complete their personal coursework project and prepare for their external examination.
If you have any questions about our Art & DT curriculum, please feel free to contact me at sohare@somervaleschool.com.
Click on the image above to see the full Learning Journey
Click the image above to listen to a curriculum walkthrough.
Welcome to the Somervale Design & Technology Department
The Design and Technology curriculum at Somervale provides students with a broad and balanced mix of practical and theoretical learning, helping them develop skills to thrive in a technological world. Over five years, students will:
Build creative, technical, and practical expertise to confidently complete everyday tasks.
Apply skills, knowledge, and understanding to design and make high-quality products.
Critique, evaluate, and test ideas and products, including their own.
Learn the principles of nutrition and prepare dishes for independent living.
In Year 7, students explore four Design and Technology specialisms, spending 8 weeks in each. The curriculum starts with a short project introducing key themes, followed by:
Food: Focus on healthy lifestyles, food safety, and basic cooking skills.
Design Skills (STEM): Introduction to CAD and CAM, design for a target market, and product manufacturing.
Textiles: Sewing and surface decoration techniques to create a "Bag for Life."
Product Design: Upcycling project, focusing on sustainability and renewable materials.
Assessment is based on tests and booklet work.
In Year 8, students build on Year 7 knowledge, spending 9 weeks on each specialism:
Food: Special diets and adapting recipes for specific dietary needs.
Design Skills (STEM): Energy, sustainability, structures, and mechanisms.
Textiles: Design and make pyjama shorts, focusing on garment patterns and construction.
Product Design: Work with metals, exploring properties of materials like copper, pewter, and aluminium9** In Year 9, students continue to develop skills in each specialism:
In Year 9, students spend 9 weeks on each specialism to further extend their knowledge and skills:
Food: International cuisines and adapting recipes for consumer needs.
Design Skills: Designing a community park with focus on space and design methods.
Textiles: Creating a cushion cover with sensory features.
Product Design: Lighting project involving soldering and manufacturing a USB lamp.
Assessment is by test and booklet work.
Year 10 and 11 Options
Students choose between two options:
Hospitality and Catering (Level 1/2) focuses on the hospitality industry, nutrition, and food safety. It is assessed through coursework (60%) and an exam (40%). Students complete practical exams and a coursework project in Year 11.
Design and Technology: Product Design (GCSE) covers design principles, research, modelling, and technical skills. It is assessed through coursework (50%) and a written exam (50%).
Both courses prepare students for higher education or careers in their chosen fields.
Further information to follow below:
Here’s a short list of careers based on a qualification in Art or Design Technology:
Artist - Create original works of art for galleries, exhibitions, or private commissions.
Graphic Designer - Design visual content for websites, branding, advertising, and print media.
Illustrator - Create illustrations for books, magazines, websites, or advertisements.
Art Teacher - Teach art and design techniques at primary, secondary, or post-secondary levels.
Curator - Manage art collections and organise exhibitions in galleries or museums.
Product Designer - Design and develop new products, focusing on functionality, aesthetics, and user experience.
Industrial Designer - Design physical products for manufacturing, balancing form, function, and user interaction.
UX/UI Designer - Design user interfaces and user experiences for websites, apps, and digital products.
Interior Designer - Plan and design interior spaces, considering layout, color, furniture, and functionality.
Engineering Designer - Work on designing technical products and systems, often collaborating with engineers to create innovative solutions.
These careers involve creativity, technical skills, and problem-solving, and can be pursued in various industries like art, technology, manufacturing, or education.
In DT, home learning is taught through ELP's at KS3. These are extended learning projects, where students explore a range of topics related to the 4 curriculum areas. In Art, Edpuzzle quizzes are set to deepen students' knowledge of the artists we study in our practical lessons.
In Art at KS4, students complete fortnightly homework set by their GCSE teachers. This often includes drawing tasks, research or completing coursework tasks. In Photography, students are expected to take photoshoots to enrich their projects as well as completing coursework tasks. In Hospitality and Catering, homework is set fortnightly and there are also ingredients to organise for practical lessons.
Art and Photography GCSE catch ups each week to help support coursework and exam prep
Yr 11 - Photography trips to support taking relevant photoshoots. Recent trips have been to Wake the Tiger, Bristol Harbourside, Tyntesfield.
DT - KS3 cooking club after school in Term 6; Texiles club in Term1
Young Chef of the Year competition
"Art is calming when I feel stressed"
"Art brings out our inner artists"
"Food in DT is my favourite lesson"
"DT is fun because it is creative"