Making refers to a set of activities that can be designed with a variety of learning goals in mind. A key goal of maker-centered learning is to help young people and adults feel empowered to build and shape their worlds. Acquiring this sense of maker empowerment is strongly supported by learning to notice and engage with the designed dimension of one’s physical and conceptual environment—in other words, by having a sensitivity to design. This sensitivity develops when young people and adults have opportunities to look closely and reflect on the design of objects and systems, explore the complexity of design, and understand themselves as designers of their worlds.
Tech Interactive - Design challenge lessons by grade level and content
Exploratorium Science Activities
Exploratorium Tools for Teaching and Learning
Resource Area for Teaching (RAFT) - Find materials, grab-and-go kits, and lesson plans.
The Digital Pedagogy Institute is a joint program with the Center to Support Excellence in Teaching (CSET) designed to help educators in developing effective teaching practices using technological tools and thinking routines, empowering students to develop their identities as critical thinkers, problem solvers, and designers.
Maker Mondays is where educators can explore SMCOE's Makerspace and learn new programs, activities, and tools. Maker Mondays are by appointment only. Sign ups will be available soon.
Portions of this work have been made possible through the generous funding by Oracle Giving.