Role
Programmer
About the Game
A game that simulates a boba selling store that lies on ring road. Customers will walk past your store and you can send your workers to intercept and attempt to convince customers to buy boba. We integrated the game to work with Xbox controllers using XNA. After two minutes the game ends and the player with the most money wins. The game also has an AI to play against for single-player mode.
What went right
Implementing the external sprite library worked as intended after a few hiccups, but the creator easily answered my questions. XNA was also chosen to be used for our 2D game and easily supported XBox controllers.
What went wrong
For this project we used Git from command prompt which I think was a mistake. Since most of our team has windows we could've easily used TortoiseGit and had an easier life. Secondly, I think we should've had stricter coding standards and smaller classes. We should've refactored some code and made it easier to build upon in general. Finally, I think one of the customers has a small dot in one of his frames that can easily bother players.
Silent Playthrough
Used:
C#
XNA
Brian Macintosh's sprite library
Git
Bitbucket