Role
Programmer
About the Game
A week long gamejam game based on the theme change. The game is a reverse angry birds where your character is trapped inside a 2D building. Using a limited amount bombs, you need to demolish a path for him to jetpack out, with the score based on how far you travel. I implemented the sound effects and music.
What went right
Our level editor tool was well made and the designers were able to make a lot of levels. The box2D physics also worked perfectly with the game.
What went wrong
This was one of my earlier programmed games so I struggled to implement in C++ as did other new programmers. I'm not so sure how we could've accommodated the different experienced team members better. Linking box2D and SFML ended up being much more difficult than it should've been taking up too much time at the very start. Lastly, our code could've easily been cleaner as most game jam games tend to be really rushed to fit the time span.
Used:
C++
Box2D
SFML