We purchased most of this unifrom pieces from
Daren Weippert who had done the Research for it from the Regimental Museum in Scotland for the Royals regiment in America
The Waistcoat, Shirt, Cravat and Breeches were made based on the information given to us by Daren Weippert who had done the Research for them from the Regimental Museum in Scotland for the Royals regiment in America
Officers coat: Lieut. Officers Unifrom 1st Regt of Foot "The Royals" of the French Indian war period - purchased from Daren Weippert
Tricorn hat - purchased from Daren Weippert
Sash - purchased from Daren Weippert
Officers boots - purchased from Daren Weippert
Officers swords Officers canteen - purchased from Daren Weippert
Officers Gorget - purchased from Corps Sutler
Officers gloves - purchased from Tony Miller
Waist coat : wool & gold military lace - hand sewn by Jenny Baker
Knee length Pants : wool - hand sewn - hand sewn by Jenny Baker
Frilled Officers Shirt : Linen - hand sewn - hand sewn by Jenny Baker
Frilled Cravat : Linen - hand sewn - hand sewn by Jenny Baker
Long Hunter Fringed hunting shirt
Hemp - hand sewn
by Jenny Baker
Recreating the American Longhunter 1740-1790 by Joseph Ruckman
Longhunter's Sketchbook by James A. Hanson
The Longhunter Sketchbook contains hunting shirts, breeches, leggings, hunting pouches, tomahawks, firearms, tarps, knives, moccasins, fire making equipment, smoking, camp gear of the American Frontier. 1700 through 1835
Fringed Hunting Frock
canvas
Purchased
Voyageurs hat
wool - hand knitted
Purchased
The Voyager's sketchbook by James A. Hanson
The Voyager's sketchbook covers clothing, equipment, armaments and accessories of the Great Lakes canoe men 1700 through 1900
Made by Gary Baker
Heart one
Antique Welsh oak stick chair with original painted finish,
Decorated with a pierced heart motif
circa 1760
WelshAntiques.com
Castle Mill, Kidwelly, Carmarthenshire
http://www.welshantiques.com/heart-stick-chair2.htm
Stick Back Chairs from Wales
http://www.welshantiques.com/antique-stickchairs-article.html
Made by Gary Baker
Hudson Bay Company Rations Box
Made by Gary Baker
Gluckhaus ( House of Fortune )
- German in origin - 16th century
Gluckhaus is played on a board numbered from 2 to 12 (without the number 4), with two 6-sided dice and some coins.
It is a game for 2 or more players,
The only set squares are 2 (a pig), 7 (a wedding), and 12 (a king).
Play begins with each player anteing a coin to the wedding. After all, one must always bring a gift to a wedding. Players then begin to roll dice, passing the dice around the table.
On any roll of 7 ( The Wedding) , the player leaves a coin on the wedding - cause everyone brings a gift to a wedding. Play then passes to the next player.
On a roll of 2 ( The Lucky Pig ) ( you have to make Pig noises ) , the player takes every coin on the board except for the wedding - cause even a pig wouldnt steal from a wedding . Play then passes to the next player.
On a roll of 12 (the King) ( you have to shout 'All HAIL THE KING ") , the player takes every coin on the board, including the wedding - cause everyone pays Taxes . Any players interested in starting a new game would now ante a coin onto the wedding.
4 is a free turn (no gain or loss). In gambling houses and bars, it was sometimes customary that 4 was the house number, meaning the player would pay a coin to the owner of the board.
And on a roll of 3, 5, 6, 8, 9, 10, or 11 one of two things happens.
If there is no coin on the space rolled, the player places a coin on that space. Play then passes to the next player.
or
If there is a coin on the space rolled, the player takes it. Play then passes to the next player.
game is of probable German in origin and dates to 1471 and reached its height in popularity during the 1700s (particularly in France).
The game is played on a spiral course of 63 spaces or points, consecutively numbered. Certain special-marked spaces add either a bonus or a penalty to a player's move. Any number of players can play. Each player needs a uniquely marked, colored or shaped playing piece. Each player places their single playing piece on the starting area. Play is commenced by each player, in turn, advancing his piece by the throw of two cubic (6-sided) dice to space number 63, where it was borne off. The first player borne off, wins.
To bear (or be borne) off, the playing piece has to land on 63 exactly. If the number thrown is higher than necessary, the surplus is counted backwards from the number 63 space. (If the backward move happens to land the piece on a special-marked point that "advanced" movement, the piece continues moving on backwards, instead. At the player's next turn, he could resume his forward movement.)
Most of the special-marked points have a goose on them, hence the name of the game. Landing on a goose allows the player to move his piece the same amount of the roll again, and continue doing such until he no longer landed on a goose. (i.e. If you rolled a 6 and by moving 6 spaces, you landed on a goose, you move 6 more spaces.) Because there is a goose on every multiple of nine, a throw of nine on the first roll would allow a player to advance immediately to space 63 and win, a special rule was made. If a nine is rolled on the first throw, the player advances his piece to space 26 if the numbers on the dice were 6 & 3. If the numbers on the dice were 4 & 5, the piece advanced to space number 53. From these spaces, the player would continue the game. Other special-marked spaces, had different effects.
The special-marked spaces, and their affect on play are:
5 Goose Repeat movement until not on a goose
6 Bridge Move to space number 12
9 Goose Repeat movement until not on a goose
14 Goose Repeat movement until not on a goose
18 Goose Repeat movement until not on a goose
19 Inn Lose 2 turns (One drinking, one getting sober)
23 Goose Repeat movement until not on a goose
26 Dice Placement of playing piece if player rolls 6 & 3 on first roll
27 Goose Repeat movement until not on a goose
31 Well Lose 1 turn (Getting refreshing drink)
32 Goose Repeat movement until not on a goose
36 Goose Repeat movement until not on a goose
41 Goose Repeat movement until not on a goose
42 Maze Go back to space number 30 (Got lost in maze)
45 Goose Repeat movement until not on a goose
50 Goose Repeat movement until not on a goose
52 Prison Lose 1 turn (Arrested! What did you do?)
53 Dice Placement of playing piece if player rolled 4 & 5 on first roll
54 Goose Repeat movement until not on a goose
58 Skull You died!! Go back to starting point and begin again!!!!
59 Goose Repeat movement until not on a goose
63 Winning Point (Must land exactly on it.)
There are no captures in the game. Pieces may pass other pieces. If a piece finishes its move on a space already the occupied by a second piece, the second piece is moved back to the space the first piece began its turn on. (i.e. If a player who has a piece on space 20, rolls a 4 he moves his piece to space 24. If space 24 has an opponent's piece on it, the opponents piece is moved back to space 20, and the player's piece remains on space 24.)
Alternate Rule: At its height, the game became a gambling game. Each player made an ante, then each time any player landed on a special-marked space, each player added to the ante. The first player to be borne off, won the pool.