Post date: Mar 21, 2016 3:9:53 AM
While putting all the components together into waves to form the actual game, I found out that the original enemy scripts do not work well for wave logic. The enemies were good at "patrolling" and attacking when enemies drew near, but they had no logic for seeking a specific target to destroy it.
Thus I am rewriting the enemy scripts to include this "seek and destroy" mentality and to condense some of the many scripts into fewer scripts.