With all these new and complicated rules for creating contacts, you must be interested in hearing what they can provide for you and your fellow players. While the exact number of benefits are too many to count, there are a few that can be summarised here:
The first is that, because the contacts can of almost any position or profession, you can use them to get your hands on hardware or services that otherwise might be very hard to acquire on your own.
Add to the roleplaying potential of the sub-sector as it gives your character both an anchor into the population and a resource to help your team with.
When danger is all around, and not a friend is insight. Having a contact slot in your phone can be that light at the end of the tunnel.
When you first arrive within a New Sub-Sector and every day after you remain within, you are able to generate a number of contacts at your pleasure. These contacts can be, at the GM's digression, be of any profession or walk of life that you can think of. When you do create a contact simply follow these simples steps:
Name the Contact and who they are. What they do.
Say how they know you/ You know them.
Roll 2d6 + your charisma (Or Culture if relevant).
If the result is 10 or higher then they owe you a favour (Say what you did) or you parted on pleasant terms.
If the result is 7 to 9 then they are indifferent to you.
If the result is 6 or less then either you owe them a favour (Say what they did) or you parted on unpleasant terms.
Add to contacts.
The Contact pool is the number of contacts you can create during your stay within the current Sub-sector. It is calculated by a number of factors but mostly depends on your culture, homeworld & charisma. This pool is reset after every jump and, though with some penalties, will refresh even if you've already created contacts in the current Sub-sector. Your Contact pool is generated in the following way:
Start with 3 and add (but don't subtract) the number of charisma modifiers you have onto the result.
Add an additional 1 for every one of the following skills or modifiers:
The Sub-sector is your home system.
You have a culture/planet of something within the system.
You have a culture Traveller, Spacer or Criminal Score (Only One counted).
The GM says otherwise
Minus the number of existing contacts you have in the subsector off the total.
This is your Contact Pool.
It is worth noting that all of this assumes that either the character has visited this particular Subsector in the past or that they met their contacts at some other location.