Though the most common, humans aren't the only sentient interstellar species in the Sector. Both the enigmatic Ssathi and the resilient Hochog can be found sharing the stars. The former being masters of psionics & politics and the latter great warriors & traders. Though they may draw attention in human space they often have access to alien assets.
Choose either Alien Citizen: Ssathi or Alien Citizen: Hochog under Additional Player Races & gain racial benefits and penalties of the relevant race.
When you've mastered the art of genetic engineering, why shouldn't you benefit from it? It's with this thought in mind that Andromida Cybernetics created a hidden race of human/animal hybrids that serve their every whim. It wasn't until the events of the 3010 AE liberation that the widespread knowledge of this race's existence became common across the sector. Now they are a common site across many human worlds. Trying to find their place among the stars.
Gain racial benefits and penalties of the Gene-Engineered Citizen race.
The people born of Mortuus are special. Raised from the trials of the Great Plague that once ravaged the Planet. Each is not just a member of the Church of Unity but an integral part of its future. Though not all truly understand the nature of the Church, every Child of Mortuus knows that the simple followers of the Church look upon them with awe and understanding.
Skills: Culture/World, Leadership, Persuade, Religion (Ask your GM about the Church of Unity)
Before its collapse after "Arrival Day", the Lanium Consortium trained many talented individuals in a wide range of skills. Technicians worked on many worlds on a variety of machines, systems, and equipment. When the Consortium no longer existed, a great number of these people suddenly found themselves drifting, alone, trying to make their way in the Sector.
Skills: Tech/Posttech, Tech/Astronautic, Tech/Any, Athletics, Exo-Suit
Once, the Order Huntari were strong and honourable warriors, guardians of good and bane of evil. Their Huntresses travelled across the sector bringing hope and justice to the down-trodden. Now, the Huntresses are either dead, imprisoned or on the run, hunted themselves by the New Order Rangers. From these ashes the new order rises: the Neo-Huntari.
Skills: Combat/Any, Culture/Any, Perception, Religion, Stealth, Tactics
Since the the days when great explorers, such as Clara Jones, remapped and reunited Aurora Corvelia, the Lanium Consortium has been a major power. By the year 3000 of the Aurora Calendar it was undeniably the centre of trade, culture, and power. Its forces well trained in both combat and diplomacy while wielding marvels rivalled only by the New Order. When it collapse in the wake of "Arrival Day", many of its forces were absorbed into the New Order. Though some instead went independent.
Skills: Combat/Energy, Combat/Any, Persuasion, Tactics, Athletics, Exo-Suit
For every trained Psionic, for every child schooled in the art of safe power use, there are those who either are incapable or unwilling to take MES medication and proper meditation techniques. Most of these 'Untamed', as they like to call themselves, either die as the MES burns their minds to ash or go mad. A gifted few, however, thrive in this more free setting, becoming some of the most powerful Psionics in the Sector.
Skills: Culture/Any, Perception, Survival, History
Additional: Untamed Psionic, due to their lack of formal training, are only allowed to have a Primary Discipline and No Secondary. Due to the more reckless way they exert control over their powers they gain power points faster than their Medicated brethren, +1 per level, at the cost of both the safety of their minds and those around them.
When it came to utilising Psionic agents, only the New Order compare to the Lanium Consortium. Working as medical teams, building units, interrogators, and diplomats, many Psionics were trained and employed by the Consortium. When the Consortium collapsed following "Arrival Day", many were swept up by the New Order but some decided to take their talents to the sector market and went independent.
Skills: Combat/Psitech, Persuasion, Tactics, Tech/Any, Tech/Psitech