Scratch

Post date: Mar 9, 2017 6:20:59 PM

Step 1: Cloze Reading

Read the article at scratch-programming-classroom-activity-ideas.shtml.

Reading closely means reading for meaning and understanding. Follow these 8 steps to perform your own close reading. To begin, read your passage slowly. To begin, read your passage slowly.

Task 1: Identify any vocabulary you are unfamiliar with and look up the definition. Double check that the definition makes sense in the context of the text. Place in the first section of the email.

Task 2: Language Choice - identify any language that attracts your attention for any reason. Why do you find it interesting? Jot down your reasons in the second section of the email

Task 3: Verbs, nouns, adjectives and adverbs. Identify the ones you find in the passage. What do you notice? Are there any patterns? Comment on your findings in the email.

Task 4: Predictions - what might happen next? Why? Email.

Task 5: Opinions and reflections - what do you think of the story/narrators/characters? Email

Task 6: Connections - does the task remind you about your own experiences? Or other books and films? What are the similarities? email.

Task 7: Questions - note them, and remember there is no such thing as a stupid question. Try to list more open questions than closed questions in your email.

Task 8: What key themes from the novel do you think are reflected in the passage? email.

And remember it is one email, not eight.

Step Two: Research

Check out this web page Cool Scratch Projects.

Pick three and describe in detail what the project does and include a paragraph on what the programming says, for each one.

Email.

Step Three: Project

Go to Scratch and make an account.

Create a Scratch Project

Scratch Project Requirements

  1. Decide on a project theme. Get approval from Mr. Elo.
  2. You must use examples of motion, looks, sound, pen, controls, sensing, and operators in your scratch project.
  3. The purpose of the Scratch project is to teach the techniques of programming in a simple programming environment. You should already know your goals well, so you can focus on programming. Do not pick a goal that requires lots of research, since you will not be graded on research.
  4. Make it fun!

There must be at least one use of each of the following characteristics in the web project:

  • Motion Attributes:
    1. motions right, left, up, and down
    2. you must use glide, move, turn, and point (at least).
  • Looks
    1. you must change the looks of your sprite during the animation
    2. you must use a switch, say, and change size (at least).
  • Sound
    1. You must use sound in your project.
    2. you must use at least one sound that you create.
  • Pen
    1. You must use the pen to trace on the page as the animation proceeds
    2. set the pen attributes of color and size.
  • Control
    1. You must use at least one conditional statement in your project
    2. You must use at least one repeat loop in your project.
  • Sensing
    1. You must use the "touching" and "mouse position" or "key pressed" senses in your project.
  • Numbers/Operators
    1. You must use at least one number with operator command in your project.

Grades will be assigned using the following criteria:

  1. organization, neatness, readability, usability, functionality, content, inclusion of all project requirements
  2. I will open your scratch project and execute your program to grade it.