Here are the event descriptions for all RP-Artisans games being run at Tacticon 2009 (September 3-7). Registration is available at the DGA Website; you can click on the Event Number to be taken directly to the registration page for that event. If you have questions about any events, please feel free to contact us through our Discussion Group.
“Mile High Club Adventures: Getting The Band Back Together”
It’s been two years since Denver’s Premiere Superhero Team had a falling out and went their separate ways. Now, fate has brought them together one last (?) time. What will it take for them to put aside their differences and work as a team again? The survival of the universe may be at stake! (No pressure, tho.)
Game System: Champions
Author & GM: Scott Field
Keywords: superheroes, comedy, character-driven roleplaying.
Beginner, rules taught, characters provided
Maximum Players per slot: 7
Event #519, 2 Tables:
Friday 9am - 1pm
Saturday 2pm - 6pm
“Flying Ninja Pirates on the Sea of Ah’Sum”
For decades, the notorious Flying Ninja Pirates have plied the waters of the Sea of Ah’Sum in search of fame, fortune and adventure. Usually, two out of three ain’t bad. But when they capture a Genuine Princess (tm) on a mission to save the world from an ancient evil, all three await… if they survive!
Game System: Hero System
Author & GM: Scott Field
Keywords: pirates, ninjas, ‘nuff said.
Beginner, rules taught, characters provided
Maximum Players per slot: 6
Event #520, 2 Tables:
Thursday 7pm - 11pm
Friday 7pm - 11pm
“Revenge of the Henchminions”
A group of supervillain henchmen (you know: the low-powered red shirts who slow down the superheroes while the main villain escapes out the back?) are hanging out in a bar that caters to their crowd, minding their own business and complaining about their lousy dental coverage, when a team of superheroes bursts in to arrest one of their number. A grand melee ensues! Players each run 4-6 henchmen and try to take down the superheroes.
Game System: Champions
Author & GM: Scott Field
Keywords: spandex, combat, slapstick.
(Note: This is a rerun Encore Performance of a game I've run at several previous conventions.)
Beginner, rules taught, characters provided
Maximum Players per slot: 7
Event #521, 1 Table:
Sunday 2pm - 6pm
“Knights' Code Saga: Their Words Speak Only Truth”
Six orphans raised as siblings, chosen by the Gods, accused of a crime they did not commit. They must defend themselves against demonic influence while they fight for their lives on a battlefield they do not understand.
Game System: D&D 3.5
Author & GM: Troy Latta
Keywords: Family, Loyalty, Courtroom Drama.
Intermediate, characters provided
Maximum Players per slot: 6
Event #522, 2 Tables:
Thursday 7pm - 11pm
Saturday 9am - 1pm
"Beginnings: Where They Started"
Greyhawk – pre War era (560 c.e.) What did they do when they were young? Come find out. The future leaders of Greyhawk are on a mission to save one of their own. If they do not succeed, the fate of the region could be in peril.
Game System: D&D 3.x Variant
Author & GM: Rich Kohl
Character interaction and story elements emphasized.
Beginner, rules taught, characters provided
Maximum Players per slot: 8
Event #523, 2 Tables:
Friday 7pm - 11pm
Sunday 2pm - 6pm
"Lucha Libre: ¡Los Misteriosos contra La Hija del Frankenstein!"
Who do the police call whenever monsters rampage, mad scientists scheme, or a crime wave grips Mexico City? Why, the world's greatest Technicos, of course! Hearken back to the Golden Age of Lucha, when men wore masks, women wore miniskirts, and anything could (and frequently did!) happen. Fight mummies and midgets, groove to a bassa nova beat, and stand tall against the evil of ... La Hija del Frankenstein!
Game System: Lucha Libre Hero
Author: Bill Keyes
GM: "El Conejito Mal"
Keywords: Campy humor, thrilling heroics.
Beginner, rules taught, characters provided
Maximum Players per slot: 5
Event #524, 2 Tables:
Friday 2pm - 6pm
Sunday 9am - 1pm
"Arabian Adventures: A Crack in the Earth"
Welcome back to Al Balad -- City of 1001 Adventures! A strange rumbling from deep within the ground heralds the greatest theft in all of history! The Heroes of Al Balad must descend into the depths of the Earth to retrieve the Sultan's stolen treasures. Discover the secrets that lie within the sunless lands far below everyday world! A fantasy adventure in the mold of 1001 Arabian Nights.
Game System: Fantasy Hero
Author & GM : Bill Keyes
Keywords: Aladdin plus Baron Munchausen.
Intermediate, rules taught, characters provided
Maximum Players per slot: 6
Event #525, 1 Table:
Saturday 7pm - 11pm