Texturing Techniques
Self Shadowing Bumpmaps
http://home.comcast.net/~tom_forsyth/papers/Tom_Forsyth_Self_Shadowing_Bumpmaps.pdf
Real-Time Relief Mapping on Arbitrary Polygonal Surfaces
http://www.inf.ufrgs.br/~comba/papers/2005/rtrm-i3d05.pdf
An Efficient Representation for Surface Details
http://www.inf.ufrgs.br/%7Eoliveira/pubs_files/Oliveira_Policarpo_RP-351_Jan_2005.pdf
Hardware Accelerated Per-Pixel Displacement Mapping
http://www.gris.uni-tuebingen.de/publics/paper/Hirche-2004-Hardware.pdf
Ray-tracing Procedural Displacement Shaders
http://www.cs.ubc.ca/~heidrich/Papers/GI.98.pdf
Adaptive Tessellation of Subdivision Surfaces with Displacement Mapping
http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter07.html
Per-Pixel Displacement Mapping with Distance Functions
http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter08.html
Advanced Skin Rendering
http://developer.download.nvidia.com/presentations/2007/gdc/Advanced_Skin.pdf
High Quality Splatting On GPUs
http://graphics.ucsd.edu/~matthias/Papers/HighQualitySplattingOnGPUs.pdf