Game Engines
http://www.insomniacgames.com/tech/articles/1108/files/Ratchet_and_Clank_WWS_Debrief_Feb_08.pdf
http://www2.ati.com/developer/gdc/D3DTutorial10_Half-Life2_Shading.pdf
http://www.naughtydog.com/docs/Naughty-Dog-GDC08-UNCHARTED-Tech.pdf
http://publications.dice.se/attachments/CullingTheBattlefield.pdf
http://dice.se/wp-content/uploads/BF3_NFS_WhiteBarreBrisebois_Siggraph2011.pdf
Deffered Rendering in Killzone 3
http://www.guerrilla-games.com/publications/dr_kz2_rsx_dev07.pdf
http://ati.amd.com/developer/SIGGRAPH08/Chapter01-Chen-Lighting_and_Material_of_Halo3.pdf
http://www.crytek.com/cryengine/presentations/secrets-of-cryengine-3-graphics-technology
http://en.wikipedia.org/wiki/CryEngine
http://mycryengine.com/index.php?conid=2
http%3A%2F%2Fcrytek.com%2Fassets%2FCrysis-2-Key-Rendering-Features.pdf
http://www.crytek.com/cryengine/presentations/real-time-diffuse-global-illumination-in-cryengine-3
http://www.slideshare.net/DICEStudio/siggraph10-arrrealtime-radiosityarchitecture
http://fabiensanglard.net/doom3/index.php
Interesting article talking about the cleanliness of Doom3's source code ( c++ )
http://publications.dice.se/publications.asp?show_category=yes&which_category=Rendering
Articles and talks from DICE about BF3 and their rendering techniques
DICE slides