This site currently tracks all areas of computer graphics including :
AI
Algorithms
Animation
Architecture
BVH
C++ Programming
Cg
Cg
CgFx
Compositor
Debugging / Editing
Deferred Lighting
Deferred Shading
Definitions
Design
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DirectX
Engine-specific
Environment techniques
Forward Shading
fx files
Game Engines
Geometry Techniques
GLSL
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HLSL
Languages
Lighting Techniques
Light Pre-pass
LOD - Level of Detail
Navigation
Occlusion Culling
Ogre
Ogre Tools
OpenGL
Physics
Post Processing
Render Systems
Shaders
Shadow Techniques
Slides
SSAO
Terrain
Tesselation
Texturing Techniques
Visual Effects
Tutorials