Lighting Techniques
See also - Deferred Shading , Visual Effects and Shadow Techniques
http://www.insomniacgames.com/tech/articles/0209/files/prelighting.pdf
The Irradiance Volume
http://www.cs.utah.edu/~shirley/papers/irradiance.pdf
This paper presents a volumetric representation for the global illumination within a space based on the
radiometric quantity irradiance. We call this representation the irradiance volume. Although irradiance
is traditionally computed only for surfaces, we extend its definition to all points and directions in space. The irradiance volume supports the reconstruction of believable approximations to the illumination in
situations that overwhelm traditional global illumination algorithms. A theoretical basis for the irradiance volume is discussed and the methods and issues involved with building the volume are described. The
irradiance volume method shows good performance in several practical situations.
Splatting Indirect Illumination
http://www.vis.uni-stuttgart.de/~dachsbcn/download/sii.pdf
Implicit Visibility And Antiradiance
http://www-sop.inria.fr/reves/Basilic/2007/DSDD07/ImplicitVisibilityAndAntiradiance.pdf
Real-time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights
http://www.cg.tuwien.ac.at/research/publications/2008/guerrero-2008-sli/guerrero-2008-sli-paper.pdf
The Irradiance Volume
http://www.gene.greger-weltin.org/professional/publications/thesis.pdf
A Practical Guide to Global Illumination using Photon Maps
http://graphics.stanford.edu/courses/cs348b-01/course8.pdf
Incremental Instant Radiosity for Real-Time IndirectIllumination
http://www.tml.tkk.fi/~samuli/publications/laine2007egsr_paper.pdf
Hardware-Accelerated Global Illumination by Image Space Photon Mapping
http://graphics.cs.williams.edu/papers/PhotonHPG09/ISPM-HPG09.pdf
Hierarchical Image-Space Radiosity for Interactive Global Illumination
http://www.cs.uiowa.edu/~cwyman/publications/files/imgSpRadiosity/egsr09_imgSpRadiosity.small.pdf
An Efficient Representation for Irradiance Environment Maps
http://www.cs.berkeley.edu/~ravir/papers/envmap/envmap.pdf
Approximating Dynamic Global Illumination in Image Space
http://www.mpi-inf.mpg.de/~ritschel/Papers/SSDO.pdf
Image-Based Proxy Accumulation for Real-Time Soft Global Illumination
http://www.ppsloan.org/publications/ProxyPG.pdf
An Approximate Global Illumination System for Computer Generated Films
http://www.tabellion.org/et/paper/siggraph_2004_gi_for_films.pdf
Irradiance Volumes
http://ati.amd.com/developer/gdc/Tatarchuk_Irradiance_Volumes.pdf
Lightcuts: A Scalable Approach to Illumination
http://www.cs.cornell.edu/~kb/projects/lightcuts/lightcuts.pdf
Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments
http://research.microsoft.com/en-us/um/people/johnsny/papers/prt.pdf
Voxel Cone Tracing and Sparse Voxel Octree for Real-time Global Illumination