Lighting Techniques

See also - Deferred Shading , Visual Effects and Shadow Techniques

http://www.insomniacgames.com/tech/articles/0209/files/prelighting.pdf

The Irradiance Volume

http://www.cs.utah.edu/~shirley/papers/irradiance.pdf

This paper presents a volumetric representation for the global illumination within a space based on the

radiometric quantity irradiance. We call this representation the irradiance volume. Although irradiance

is traditionally computed only for surfaces, we extend its definition to all points and directions in space. The irradiance volume supports the reconstruction of believable approximations to the illumination in

situations that overwhelm traditional global illumination algorithms. A theoretical basis for the irradiance volume is discussed and the methods and issues involved with building the volume are described. The

irradiance volume method shows good performance in several practical situations.

Splatting Indirect Illumination

http://www.vis.uni-stuttgart.de/~dachsbcn/download/sii.pdf

Implicit Visibility And Antiradiance

http://www-sop.inria.fr/reves/Basilic/2007/DSDD07/ImplicitVisibilityAndAntiradiance.pdf

Real-time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights

http://www.cg.tuwien.ac.at/research/publications/2008/guerrero-2008-sli/guerrero-2008-sli-paper.pdf

The Irradiance Volume

http://www.gene.greger-weltin.org/professional/publications/thesis.pdf

A Practical Guide to Global Illumination using Photon Maps

http://graphics.stanford.edu/courses/cs348b-01/course8.pdf

Incremental Instant Radiosity for Real-Time IndirectIllumination

http://www.tml.tkk.fi/~samuli/publications/laine2007egsr_paper.pdf

Hardware-Accelerated Global Illumination by Image Space Photon Mapping

http://graphics.cs.williams.edu/papers/PhotonHPG09/ISPM-HPG09.pdf

Hierarchical Image-Space Radiosity for Interactive Global Illumination

http://www.cs.uiowa.edu/~cwyman/publications/files/imgSpRadiosity/egsr09_imgSpRadiosity.small.pdf

An Efficient Representation for Irradiance Environment Maps

http://www.cs.berkeley.edu/~ravir/papers/envmap/envmap.pdf

Approximating Dynamic Global Illumination in Image Space

http://www.mpi-inf.mpg.de/~ritschel/Papers/SSDO.pdf

Image-Based Proxy Accumulation for Real-Time Soft Global Illumination

http://www.ppsloan.org/publications/ProxyPG.pdf

An Approximate Global Illumination System for Computer Generated Films

http://www.tabellion.org/et/paper/siggraph_2004_gi_for_films.pdf

Irradiance Volumes

http://ati.amd.com/developer/gdc/Tatarchuk_Irradiance_Volumes.pdf

Lightcuts: A Scalable Approach to Illumination

http://www.cs.cornell.edu/~kb/projects/lightcuts/lightcuts.pdf

Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments

http://research.microsoft.com/en-us/um/people/johnsny/papers/prt.pdf

Voxel Cone Tracing and Sparse Voxel Octree for Real-time Global Illumination

http://developer.download.nvidia.com/GTC/PDF/GTC2012/PresentationPDF/SB134-Voxel-Cone-Tracing-Octree-Real-Time-Illumination.pdf