Rendering Techniques

AMD Whitepaper and Conference Talks - http://developer.amd.com/resources/documentation-articles/

Deferred Shading

http://www.insomniacgames.com/tech/articles/0209/files/prelighting.pdf

Rendering of 3D Dynamic Virtual Environments

http://www.emilio.ferrara.name/wp-content/uploads/2011/06/3d-rendering-disio2011-final.pdf

Non-interleaved Deferred Shading of Interleaved Sample Patterns

http://liris.cnrs.fr/Documents/Liris-2476.pdf

Dynamic Ambient Occlusion and Indirect Lighting

http://http.download.nvidia.com/developer/GPU_Gems_2/GPU_Gems2_ch14.pdf

Deffered Rendering Demystified

http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/deferred-rendering-demystified-r2746

Deffered and Forward Rendering rants

http://graphicrants.blogspot.com/2008/08/deferred-rendering.html

http://www.cse.chalmers.se/~olaolss/main_frame.php?contents=publication&id=clustered_shading

http://mynameismjp.wordpress.com/2012/03/31/light-indexed-deferred-rendering/

http://software.intel.com/en-us/articles/deferred-rendering-for-current-and-future-rendering-pipelines/

Realistic, Hardware-accelerated Shading and Lighting

http://www.cs.ubc.ca/~heidrich/Papers/Siggraph.99.pdf

Parallel Implementation of the 2D Discrete Wavelet Transform on Graphics

http://vplab.snu.ac.kr/lectures/09-2/graphics/lecture_notes/13%20Descrete%20Wavelet%20Transform%20on%20GPU.pdf

Realism in Computer Graphics

http://cs.brown.edu/courses/cs123/lectures/18_Photorealism.pdf

Real Time Dome Rendering

http://csc.lsu.edu/~kooima/pdfs/real-time-dome.pdf