PP2ExporterDS4
NOTE : I WILL EVENTUALLY CORRECT THIS
BUT UNDER CERTAIN CIRCUMSTANCES THE MORPHS
ARE NOT EXPORTED IF THEY ARE SET AT 0% STRENGTH
SO ... you could set them to 0.001% or something like that
Introduction
PP2 Exporter was originally written by Duke533
the program was adapted to Daz Studio 3 use by JWAS84
i found the code here http://puzzlekiraly.hu/lom/PP2%20exp%202b.dsa
I corrected 3 things to make it work for Daz Studio 4.5+ ( Daz Studio 4.8 )
note: elsewhere on this site you can find mcjPackager
which will make your life as a props distributor easy
** around line 741 ** The call to ** setWSScale( DzMatrix3 ) ** was replaced by ** setWSScale( DzMatrix3(1,0,0,0,1,0,0,0,1,0,0,0) ); ** ** the 3 pushbuttons now have a minHeight that make them ** a normal size in DS4.8 instead of a thin sliver ** ** around line 393 the initValue for Scale transforms ** will correctly be 1 instead of 0
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History
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2015 July 24 - made compatible with DS3
2015 July 20 8:30 pm - Release
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Installation
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The zip package is found at the bottom of this page
unzip it in your daz content folder, typically
C:\Program Files\DAZ\Studio\content\
or
C:\Program Files (x86)\DAZ\Studio\content\
once installed, it will appear in your content library, under Studio / Scripts /
or
C:\Users\Public\Documents\My DAZ 3D Library\
once installed, it will appear in your content library, under My DAZ 3D Library / Scripts /
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Use
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Select the root node of your prop, launch the script ...
will be updated
note 1 : the geometry ( the objects that make up your prop ) must be primitives or imported OBJ files for which you own the copyrights
note 2 : the script hides everything in the scene and exports the prop elements one by one,
if there's something else in your scene with locked nodes the script will fail to make it invisible
and that something will be exported as many times as there are props elements
thereby making your prop unusable and possibly containing stuff you're not allowed to distribute
Source code