i applied it to the diffuse channel
diffuse color white
diffuse strength 0
ambient color white
ambient strength 100%
specular strength 0
vertical tiling 0.9 tiles
vertical tiling offset 0.05
added a point light to the scene, made it black ( this way there's no lighting )
this works because this object was UV Mapped by projecting the UV coordinates from the side
aee the mcjPlanarUV script on this topic