Joint Placement

BEFORE ANYTHING ELSE

look over the model closely! Can you rig this model? Will there be problems with deformation? Are the hips in the right place? Do the legs start in the right place? (midway through the pelvis--wherever the pelvis would be on your character--NOT below it like the legs of a Lego character (unless it is a Lego character you are rigging..)). Are there enough divisions in the mesh to give the deformations that you need? Is the mesh too dense? Even the most stylized character should be modelled in a way that it will deform believably with the skeleton. It is always a good idea to start placing temp joints in a model beforehand to see how it will deform..

And.. look at reference!