AI/Crowd Sim

Hi, everyone,

I'm not advertising here, this is my work and I really want to share

it to u~~~

After 9 months development, Miarmy(called My Army) is finished.

Miarmy is a brand new Autodesk Maya plug-in set, focus on behavioral

animation, crowd sims, physical sims, and Renderman render.

Watch the HD teaser demo on Youtube HD:

http://www.youtube.com/watch?v=cyEHE_LIIvM&hd=1

Hope you enjoy it!

The reason of our development is that we want to provide another

solution which simpler and faster way to create crowd effect just

inside of Maya itself.

Miarmy Engine is a tree-structural hierarchical priority decision node

system, it can defuzz and create neural network automatically

underground without user defining and knowing it.

Decision node, which contains inner priority ranking and fuzzy logic

condition, is the unit in tree structure.

Decision node can make decision through condition.

So, no programming and node connection needed!!

Miarmy is not a particle system, we re-write all bone and animation

nodes.

Miarmy take PhysX 3.0 integrated. It is diversity, extensible,

efficient and promising.

Miarmy support FBIK, Human IK, and any one-bone-chain setup system.

Miarmy uses one-click rendering pipeline, get rid of advanced render

setup, support Maya light and shader, etc. Based on 3delight API

Miarmy is based on Maya API, it's easy for upgrading.

Massive Prime is better than Miarmy in:

Massive has more mature system channels and many presets.

Massive is more flexible in brain building

Massive has action and brain layer (Miarmy 1.5 will provide sub-agent

to achieve this)

Massive has IK and RC curve

Massive can re-target to Motion Tree after physical sims turning on

Massive support fur rendering

Massive has parenting channel

Massive can spawn agents.

More!!

We have a long journey to go !!

Features List Detail:

http://basefount.tech.officelive.com/MiarmyFeatureList.aspx

Follow us:

http://facebook.com/basefount

http://twitter.com/basefount

Basefount Technology (Hong Kong) Limited

www.basefount.com

(C) 2011 Basefount

(from p.i.m. group)