FacePlanes

Introduction

Fluid, naturalistic interpolation for facial bone animation. Also from David Hunt 'modular rigging' lecture.

Bones on face constrained to nurbs point on surface

Face geo is driven by these deformation joints

SDK poses

Face Toolbox UI: universal parametric controls

What makes a control parametric?

Face Rigging With Nurbs Surfaces (Ryan Griffin)

Face Plates (Chris Lesage)

UI Set up

FaceCam

(shaded/default)

Global Face Ctrls

Blink Ctrls

Phoneme Ctrls

Custom Flag Ctrls (?)

Emotions

Happy

Sad

Angry

Disgusted

Scared

Surprised

Pain

**all above have sliders dividing them into:

all regions (replace)

all regions (linked) (ie., add?)

UR, UL, LR, LL

Faceplane Metadata

Version

Xrig type (xrig_faceplane)*

Xrig Type Variant (?)

Nodes

Facebone

T_facebone

Surfpoint_info

T_surfpoint

Grp_faceplane

Faceplane

F_facetarget

Grp_facegrid

Facegrid

Name_suffix (f_l_brow_inner)

*Xrig is the name of Bungie Master Rigging system