FacePlanes
Introduction
Fluid, naturalistic interpolation for facial bone animation. Also from David Hunt 'modular rigging' lecture.
Bones on face constrained to nurbs point on surface
Face geo is driven by these deformation joints
SDK poses
Face Toolbox UI: universal parametric controls
What makes a control parametric?
Face Rigging With Nurbs Surfaces (Ryan Griffin)
Face Plates (Chris Lesage)
UI Set up
FaceCam
(shaded/default)
Global Face Ctrls
Blink Ctrls
Phoneme Ctrls
Custom Flag Ctrls (?)
Emotions
Happy
Sad
Angry
Disgusted
Scared
Surprised
Pain
**all above have sliders dividing them into:
all regions (replace)
all regions (linked) (ie., add?)
UR, UL, LR, LL
Faceplane Metadata
Version
Xrig type (xrig_faceplane)*
Xrig Type Variant (?)
Nodes
Facebone
T_facebone
Surfpoint_info
T_surfpoint
Grp_faceplane
Faceplane
F_facetarget
Grp_facegrid
Facegrid
Name_suffix (f_l_brow_inner)
*Xrig is the name of Bungie Master Rigging system