- Drought
- Disaster Behavior
- Random Spawning Method Rules
- Can spawn by chance on a Terrain Tile (see Terrain Tile designs)
- Special Condition Spawning Rules
- When a Terrain Tile has X or more neighboring tiles with negative Green Levels, there is a Y% of Drought appearing on this Terrain Tile
- X is tunable (initial tuning: 4 Tiles)
- Y is tunable (initial tuning: 25%)
- Replication
- For every Z turns an instance of Drought is left to persist, it can spawn another instance of the Drought Disaster on a neighboring Tile within a one Tile radius
- Z is tunable (initial tuning: 2 turns)
- Lifespan
- This Disaster has a default Lifespan of N turns
- The Lifespan Counter counts down by 1 each turn from N
- The Disaster is destroyed when its Lifespan Counter reaches zero
- N is tunable (initial tuning: 3 turn Lifespan)
- Migration
- Does not migrate to other Terrain Tiles
- Effect on Terrain Tiles
- Water Tile:
- Water Level is decreased by an additional X levels each turn
- X is tunable (initial tuning: 1 level)
- X is in addition to the normal calculation for Water Level depletion
- Swamp Tile:
- Forest Tile:
- Grassland Tile:
- Steppe Tile:
- Mountain, Desert, Playa Tiles:
- Effect on Villages
- Does not directly affect Villages
- Flood
- Disaster Behavior
- Random Spawning Method Rules
- Can spawn by chance on a Terrain Tile (see Terrain Tile designs)
- Special Condition Spawning Rules
- If the Water Level on a Water Tile is restored by an Ability Card or Disaster, and the restored amount of Water Level exceeds the Maximum Water Level Capacity of the Water Tile, a Flood Disaster is spawned on the Water Tile
- If a Flood Disaster persists for a full turn on a Water Tile or a Swamp Tile, the Flood Disaster spawns new instances of Flood Disasters on all eligible neighboring Tiles within a one tile radius of the Flood Disaster’s current position
- Replication
- Can create new instances of the Flood Disaster on neighboring Terrain Tiles if a Flood occurs on certain Terrain Tiles or if certain Abilities Cards/Village Abilities are used on a Flood Disaster
- (See Terrain Tile and Card designs)
- Lifespan
- This Disaster has a default Lifespan of X turns
- The Lifespan Counter counts down by 1 each turn from X
- The Disaster is destroyed when its Lifespan Counter reaches zero
- X is tunable (initial tuning: 1 turn)
- A Terrain Tile occupied by the Flood Disaster cannot calculate its Green Level as it normally would, but instead is treated as a Tile with a Green Level of +3
- When a neighboring Tile is attempting to calculate its Green Level Average, it will count the flooded Tile as having a Green Level of +3 rather than its default Level before it was occupied by the Flood Disaster
- Migration
- Does not migrate to other Terrain Tiles
- Effect on Terrain Tiles
- Water Tile:
- Will restore a Water Tile’s Water Level by by X Levels
- X is tunable (initial tuning: 6 Water Levels)
- If Maximum Water Level Capacity it exceeded, a Flood Disaster is spawned on the Water Tile
- Swamp Tile:
- Forest Tiles:
- Changes to Grassland Tile
- Grassland Tiles:
- Steppe Tile:
- Changes to Grassland Tile
- Mountain Tile:
- Flood Disaster cannot occupy this Tile
- Desert Tile:
- Playa Tile:
- Changes to Water Tile with specified Water Levels
- See Flood Disaster’s effect on Water Tile specified Water Levels restored
- Effect on Villages
- Will destroy N Houses per turn for each turn it persists on the occupied Terrain Tile
- N is tunable (initial tuning: 2 Houses)
- Wildfire
- Disaster Behavior
- Random Spawning Method Rules
- Can spawn by chance on a Terrain Tile (see Terrain Tile designs)
- Special Condition Spawning Rules
- Can spawn depending on what Ability Cards or Village Abilities you use and on which Terrain Tiles
- Can spawn as result of other Natural Disasters’ side effects on specific types of Terrain Tiles
- Replication
- Can create new instances of the Wildfire Disaster on neighboring Terrain Tiles if certain Abilities Cards/Village Abilities are used on a Wildfire Disaster
- (See Terrain Tile and Card designs)
- Lifespan
- This Disaster has an unlimited lifespan and persists in the world until it is destroyed or it is no longer able to migrate to another Tile
- Migration
- Migrates once per turn to a neighboring Terrain Tile
- Randomly selects a Terrain Tile to migrate to within a one tile radius of its current position
- Can not migrate onto:
- Water Tile, Playa Tile, Mountain Tile
- Effect on Terrain Tiles
- Water Tile:
- Wildfire cannot occupy this Tile
- Swamp Tile:
- Forest Tile:
- Grassland Tile:
- Steppe Tile:
- Mountain Tile:
- Wildfire cannot occupy this Tile
- Desert Tile:
- Playa Tile:
- Wildfire cannot occupy this Tile
- Effect on Villages
- When a Wildfire migrates to a Tile occupied by a Village, the instances of Wildfire Disaster is destroyed and replaced with a Blaze Disaster
- Thunderstorm
- Disaster Behavior
- Random Spawning Conditions
- Can spawn by chance on a Terrain Tile (see Terrain Tile designs)
- Special Condition Spawning Rules
- Replication
- This Disaster does not replicate new instances of the Thunderstorm Disaster
- Lifespan
- This Disaster has a default Lifespan of N turns
- The Lifespan Counter counts down by 1 each turn from N
- The Disaster is destroyed when its Lifespan Counter reaches zero
- N is tunable (initial tuning: 3 turn Lifespan)
- Migration
- Migrates once per turn to a neighboring Terrain Tile
- Randomly selects a Terrain Tile to migrate to within a one tile radius of its current position
- Migration occurs after Thunderstorm executes its other prescribed behaviors
- Effect on Terrain Tiles
- Water Tile:
- Will restore a Water Tile’s Water Level by Z levels
- Z is tunable (initial tuning: 9 Water Levels)
- If Maximum Water Level Capacity it exceeded, a Flood Disaster is spawned on the Water Tile
- Swamp, Forest, Grassland, Steppe, Desert Tiles:
- The Thunderstorm does a random check to see if it executes one of the following behaviors on the Terrain Tile it occupies before it migrates or its Lifespan Count reaches zero:
- Spawn Flood Disaster:
- X% chance to spawn a Flood Disaster on Tile
- X is tunable (initial tuning: 34%)
- Spawn Blaze or Wildfire Disaster:
- Y% chance to spawn an a Wildfire Disaster OR if the Terrain Tile has a Village on it, Y% chance to spawn a Blaze Disaster instead of Wildfire Disaster
- Y is tunable (initial tuning: 34%)
- Cold Front Ability Effect:
- Z% chance to affect the Terrain Tile as though the Cold Front Ability Card has been used on target Terrain Tile (See Card designs)
- Z is tunable (initial tuning: 32%)
- Mountain Tile:
- Playa Tile:
- Changes to Water Tile with specified Water Levels
- See Thunderstorm Disaster’s effect on Water Tile for specified Water Levels restored
- Effect on Villages
- Does not directly affect Villages