The game mechanics that provide the conflict aspect of the game are divided into Natural Disasters and Manmade Disasters. They behave very similarly, with the differences lying in their origins and how they appear to be formed in-game. Both types of disasters are states that affect Terrain Tiles and Villages. Depending on the type of disaster, it will either cause the Terrain Tile to change its state, or will affect the Green Level calculation that is done before a new turn begins, affecting the state a Terrain Tile will transition to based on the Green Level calculation, or destroy Houses in a Village.
A Terrain Tile that is occupied by a Disaster does not calculate its Green Level Average or change its state as it normally would during the Terrain Tile State change phase between turns. Instead, the Terrain Tile will either be exempt from changing its state normally or follow special rules for changing its state as defined by the rules of the specific Disaster that is occupying that tile.
Disaster Phase in the Turn Cycle
- While occupied by a Disaster, the occupied Terrain Tile does not calculate its Green Level as it normally would during the Green Level Calc Phase
- Each specific Natural Disaster will determine how the occupied Terrain Tile changes state or is affected in the Disaster Phase
- When occupied by a Disaster, the corresponding visual effect of the Disaster appears on the occupied Tile
- The Disaster Phase begins after the Terrain Tile States change phase ends and before the Village Phase of the Turn Sequence begins
- (See Master Game Loop)
- Disaster Events that occur in parallel to one another:
- New Disasters may be spawned by one of the spawning methods
- Existing Disasters in the world execute their prescribed behaviors
- Disasters reach the end of their life cycle and are destroyed
- Result of Disaster Events:
- A Terrain Tile occupied by a Disaster change state of the Terrain Tile and/or the state of a Village on that Tile
- The effects of Disasters on Terrain Tiles and Villages do not occur in the same Disaster Phase that the Disaster is spawned
- The Disaster System can spawn Natural and Manmade Disasters in the world in the following ways:
- Random Spawning
- This method of spawning Natural Disasters occurs independently and in parallel to the Special Conditions Spawning and Manmade Disaster Spawning methods
- During the Disaster Phase of the Turn Sequence the system does a probability check to see if a Natural Disaster will be spawned in the world based checking against the Natural Disaster Occurrence Rate
- Natural Disaster Occurrence Rate determines that Natural Disasters have an X percent Chance of appearing in the world each turn
- X is tunable (initial tuning: 20%)
- If the Probability Check determines that a Natural Disaster WILL spawn, a Terrain Tile in the world is then randomly selected, excluding: Terrain Tiles with Villages occupying them or Terrain Tiles that currently have a Disaster occupying them
- Once a Terrain Tile is selected, the system then does another probability check to see which specific Natural Disaster is chosen based on the selected Terrain Tile’s Natural Disaster Spawn Rates
- (See Terrain Tile designs)
- When the check is complete and a Natural Disaster type is selected, the chosen Natural Disaster is spawned on the selected Terrain Tile
- If the initial probability check determines a Natural Disaster WILL NOT spawn, then no Natural Disaster will spawn on a Tile this turn with this spawning method
- Manmade Disaster Spawning
- This method of spawning Disasters occurs independently and in parallel to the Random Spawning and Special Conditions Spawning methods
- During the Disaster Phase of the Turn Sequence, each Village in the world does a probability check to see if it will spawn a Manmade Disaster
- The probability check will determine whether a Manmade Disaster will/won’t spawn for each individual Village
- If the check determines a Manmade Disaster WILL spawn, another probability check is then done to see which Manmade Disaster type is chosen based on the selected Village’s Manmade Disaster Spawn Rates
- (Coming soon...)
- If the check determines a Manmade Disaster WILL NOT spawn, then no Disaster will spawn on the selected Village this turn
- When the probability checks for spawning a Manmade Disaster and what type of Manmade Disaster are complete, each Village that was chosen to successfully spawn a Manmade Disaster spawns its chosen Disaster
- Special Conditions Spawning
- This method of spawning Natural Disasters occurs independently and in parallel to the Random Spawning and Manmade Disaster Spawning methods
- Special Conditions Spawning occurs when certain combinations of Terrain Tiles, Villages and/or Ability Cards come together in a combination that meets the prerequisites for the Special Conditions Spawning of a specific Disaster
- The prerequisites for the Special Conditions Spawning method are unique to each Disaster type and can be found under the corresponding design for that Disaster
Disaster Collision System
*Click Basic Disaster Loop image below to expand