Ability Cards give you a chance to affect the game world in interesting ways. Each Ability Card has specific effects on certain Terrain Tiles. There are positive and negative effects that can result from using Ability Cards in certain situations or on specific tiles. For example, an Ability Card can be used to increase or decrease a Terrain Tile’s Green Level, causing it to change state, or can be used to destroy or worsen a Natural Disaster.
- Heatwave card
- Effects on Terrain Tiles:
- Water Tile: Depletes a unit of Water Level from the Water Tile
- Swamp Tile: Changes to Forest
- Forest Tile: Changes to Grassland
- Grassland Tile: Changes to Steppe
- Steppe Tile: Changes to Desert
- Mountain Tile: No effect
- Desert Tile: No effect
- Playa Tile: No effect
- Effects on Natural Disasters
- Drought Natural Disaster
- Using the Fire/Heatwave card on a Terrain Tile currently in the Drought state will cause another instance of the Drought Natural Disaster to spawn on a randomly selected neighboring tile
- Flood Natural Disaster
- Using Fire/Heatwave on a Terrain Tile in the Flood state will cause the Flood state to end
- Wildfire Natural Disaster
- Causes the Wild Fire to spawn an additional Wild Fire on a randomly selected neighboring Terrain Tile
- Thunderstorm Natural Disaster
- Using Fire/Heatwave will add to the Thunderstorm’s lifespan countdown, extending the life of the Natural Disaster by X
- X is tunable (initial tuning: 2)
- Bonfire card
- Effects on Terrain Tiles:
- Water Tile: No Effect
- Swamp Tile: Changes to Grassland
- Forest Tile: Changes to Steppe
- Grassland Tile: Changes to Desert
- Steppe Tile: Changes to Desert
- Mountain Tile: No effect
- Desert Tile: No effect
- Playa Tile: No effect
- Effects on Natural Disasters
- Drought Natural Disaster
- When used on a Terrain Tile in the Drought Disaster state it will remove the Drought Disaster state from the target Tile and will cause a Wildfire Disaster to appear on the target Tile
- Flood Natural Disaster
- Wildfire Natural Disaster
- Causes the Wildfire to spawn additional Wildfires on all neighboring Terrain Tiles that Wildfire can occupy
- Thunderstorm Natural Disaster
- Using Fire/Heatwave will add to the Thunderstorm’s lifespan countdown, extending the life of the Natural Disaster by X
- X is tunable (initial tuning: 1)
- Cold Front card
- Effects on Terrain Tiles:
- Water Tile: Can replenish the Water Level of the Water Tile or causes Water Tile to enter the Flood State
- The Cold Front Ability Card will restore a Water Tile’s Water Level by Z levels
- Z is tunable (initial tuning: 3 Water Levels)
- If a Cold Front Card is used on a Water Tile and the restored amount of Water level exceeds the maximum Water Level capacity of the Water Tile, this Water Tile will enter the Flood State
- Swamp Tile: No effect
- Forest Tile: Changes to Swamp
- Grassland Tile: Changes to Forest
- Steppe Tile: Changes to Grassland
- Mountain Tile: Creates a Snow Capped Mountain Terrain Tile
- Desert Tile: Changes to Steppe
- Playa Tile: Changes to Water Tile with the default restored Water Level from the Cold Front Ability
- Effects on Natural Disasters
- Drought Natural Disaster
- When used on a Terrain Tile in the Drought State this Ability will remove the Drought state from the Terrain Tile
- The Cold Front Ability card’s effect will not change the Terrain Tiles Green Level and only affects the Drought Disaster
- Flood Natural Disaster
- Using Cold Front on a Terrain Tile that is currently in the Flood state will cause the Flood State to last an additional turn
- Wildfire Natural Disaster
- Prevents the Wild Fire from spreading to other Terrain Tiles for one turn
- After the Cold Front effect ends, the Wildfire can spread normally again
- Thunderstorm Natural Disaster
- Will force the Thunderstorm to stop migrating between tiles and changes the Thunderstorm effect to having the same effect as the use of the Cold Front Ability card
- The Cold Front (former Thunderstorm Disaster) will behave as determined by the Cold Front Ability rules
- Rain card
- Effects on Terrain Tiles:
- Water Tile: Can replenish the Water Level of the Water Tile or causes Water Tile to enter the Flood State
- The Rain Ability Card will restore a Water Tile’s Water Level by Z levels
- Z is tunable (initial tuning: 6 Water Levels)
- If a Rain Card is used on a Water Tile and the restored amount of Water level exceeds the maximum Water Level capacity of the Water Tile, this Water Tile will enter the Flood State
- Swamp Tile: Causes the Flood Disaster to spawn on the Swamp Tile
- Forest Tile: Changes to Swamp
- Grassland Tile: Changes to Swamp
- Steppe Tile: Changes to Forest
- Mountain Tile: All tiles immediately adjacent to the target Mountain Tile are affected as though a Cold Front Ability card was used on each of them individually
- Does not affect the state of the Mountain Tile
- Desert Tile: Changes to Grassland
- Playa Tile: Changes to Water Tile with the default restored Water Level amount as determined by the Rain Ability
- Effects on Natural Disasters
- Drought Natural Disaster
- When used on a Terrain Tile in the Drought State this Ability will cause the Drought state to dissipate
- The Rain Ability card’s effect will change the Terrain Tiles Green Level by X, causing the Terrain Tile to change its state to the Terrain Tile that corresponds with its new Green Level
- X is tunable (initial tuning: +1)
- Flood Natural Disaster
- Using Rain on a Terrain Tile that is currently in the Flood state will cause the Flood to spread to all neighboring tiles that a Flood Disaster can normally occupy
- Wildfire Natural Disaster
- Removes the Wildfire Disaster state from the target Tile
- The Rain Ability card’s effect will change the Terrain Tiles Green Level by X, causing the Terrain Tile to change its state to the Terrain Tile that corresponds with its new Green Level
- X is tunable (initial tuning: +1)
- Thunderstorm Natural Disaster
- Will force the Thunderstorm to stop migrating between tiles and changes the Thunderstorm effect to having the same effect as the use of the Rain Ability card
- The Rain (former Thunderstorm Disaster) will behave as determined by the Rain Ability rules
- Meteor card
- Effects on Terrain Tiles:
- Water Tile: Changes to Playa Tile
- Swamp Tile: Changes to Steppe Tile
- Forest Tile: Changes to Steppe Tile
- Grassland Tile: Changes to Steppe Tile
- Steppe Tile: Changes to Desert Tile
- Mountain Tile: Changes to Steppe Tile
- Desert Tile: Changes to Playa Tile
- Playa Tile: Changes to Desert Tile
- Effects on Natural Disasters
- When the Meteor Ability is used on a target Tile that is in any Natural or Manmade Disaster State:
- Removes the Disaster State from target Tile
- Meteor changes the target Terrain Tile to another Terrain Tile determined by its rules as it normally would regardless of the target Tile’s state
- Tectonic Shift card
- Effects on Terrain Tiles:
- Water Tile: If target Water Tile’s Water Level is greater than or equal to 75% of target Tile’s max Water Level capacity, there is an X% Chance to cause Flood State on one randomly selected Terrain Tile that neighbors the target Water Tile
- X is tunable (initial tuning: 80%)
- Swamp Tile: Changes to Mountain Tile
- There is a Y% chance to cause Flood State on one randomly selected Terrain Tile that neighbors the target Swamp Tile
- Y is tunable (initial tuning: 50%)
- Forest Tile: Changes to Mountain Tile
- Grassland Tile: Changes to Mountain Tile
- Steppe Tile: Changes to Mountain Tile
- Mountain Tile: No effect
- Desert Tile: Changes to Mountain Tile
- Playa Tile: Changes to Steppe Tile
- Effects on Natural Disasters
- Drought, Wildfire, Natural Disaster
- Removes the Drought and Wildfire State from target Terrain Tile
- The target Terrain Tile is affected as determined by the Meteor Ability rules regardless of the target Tile’s state
- Flood Natural Disaster
- When used on a Terrain Tile in the Flood State this Ability will remove the Flood state from the target Tile, and will cause a Flood Disaster to spawn on 1 randomly selected Terrain Tile directly adjacent to the target Terrain Tile
- The target Terrain Tile is affected as determined by the Tectonic Shift Ability rules regardless of the target Tile’s state
- Thunderstorm Natural Disaster
- Chaos Theory card
- Description:
- When played, this card discards all cards currently in your hand and redraws cards up to your maximum hand size
- Using this Ability does not count towards your two cards used per turn limitation
- This Ability Card only affect the cards you currently have in your hand
- Effects on Terrain Tiles:
- Has no effect on any Terrain Tiles
- Effects on Natural Disasters
- Has no effect on any Disasters
- Wild Card
- Makes you go wild...coming soon...